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 Post subject: Borodino Historical
PostPosted: Fri May 12, 2023 1:57 pm 
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I'm playing as the Russians in the Historical Borodino and I am about to be overrun on turn three at the Fleches because I cannot move anything and many of my guns are overstacked (By Deployment)

this doesn't seem very *historical* to me.

I have units three units away from massive french columns and they won't move!!!!

The Russians didn't just sit there and allow their defenses to be overrun in the first two hours.

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 Post subject: Re: Borodino Historical
PostPosted: Fri May 12, 2023 2:15 pm 
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Ok, and with the new melee.

I can't destroy the bridge. It won't let me move to attack it during the melee phase.

and if I move in the movement phase, I can't melee it.

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 Post subject: Re: Borodino Historical
PostPosted: Sat May 13, 2023 5:43 am 
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Garret Fitzgerald wrote:
I'm playing as the Russians in the Historical Borodino and I am about to be overrun on turn three at the Fleches because I cannot move anything and many of my guns are overstacked (By Deployment)
this doesn't seem very *historical* to me.
I have units three units away from massive french columns and they won't move!!!!
The Russians didn't just sit there and allow their defense/s to be overrun in the first two hours.

You are overrun becuase you play with a historical scenario with fixed units?

Garret Fitzgerald wrote:
I have units three units away from massive french columns and they won't move!!!!

Did not get this one. Wont move? overstacking perhpaps? those Ru 12 gun battaries they take all the space pretty much

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 Post subject: Re: Borodino Historical
PostPosted: Sat May 13, 2023 6:20 am 
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Yes.

But what I really want to know...how do you destroy a bridge with the melee phase?

It won't let you move to destroy the hex.

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 Post subject: Re: Borodino Historical
PostPosted: Sat May 13, 2023 11:13 am 
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To destroy a Bridge:

1. Fire guns at it - the Firing Method

2. Melee it with infantry - the Melee Method

For #2:

Move adjacent to the bridge with ONE infantry unit per entrance hex for bridge assaults. Select the bridge. Pull down the Melee menu and select the Begin Melee option. Select the infantry unit, pull down the Melee menu again and select "Add to Melee" then you can use the toolbar button to Resolve Melee. You can only attack a bridge with one unit per entrance hex per turn and only melee the bridge one time per turn. The program assumes that only ONE infantry unit can ENTER a bridge per turn and this spills over into the Melee process.

So you can use TWO units to melee a bridge per turn using the two entrance points. You obviously do not want to leave one infantry unit stranded on the other side of the bridge so before the bridge strength drops below 50 points, move the infantry unit over to the "friendly side of the river" and then melee the bridge from one side to finish it off. You will only be able to use one unit but that melee will reduce the bridge to below 50 points and thus no units will be able to cross and you will have accomplished your mission.

Continue meleeing the bridge every turn until it reaches ZERO points. Once it does it will disappear and no unit can cross at that point unless you use Pioneer units to ferry infantry across.

But the key here is to use the Melee menu. You have to do the "Begin Melee" process first and then add in the attacking infantry. Hope this helps, Garrett!

:thumbsup: :frenchsalute:

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 Post subject: Re: Borodino Historical
PostPosted: Sat May 13, 2023 11:17 am 
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All members of the club should know this Bridge Destruction process. Probably something to be taught to all new cadets in the training sessions when the member is trained as they join the club. Veteran players should all know this process.

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 Post subject: Re: Borodino Historical
PostPosted: Sat May 13, 2023 11:26 am 
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Are you playing this scenario from NRC: The Full Battle of Borodino, September 5, 1812 - 029_FBBorodino.scn ?

I do not see any fixed units at the Shevardino Redoubt in the 4.06 update version of the scenario. You and your opponent should restart your game and play the corrected version!

:thumbsup:

I also see that the 2nd Gren Div releases at 6 PM (Bagratian Fleches) so that may be a correction too over the original version.

But it looks like you might want to update your NRC game and use the newer scenario. You have me interested in trying this one out! Looks like the newer version is superior to the older which I never cared for.

NRC is one of my fav. games and Borodino is one of my all-time fav. battles being that that I played the old board game "La Bataille de la Moskova" by Marshall Enterprises as a teenager - I loved to play Talonsoft's NIR a lot ... it was my fav. Battleground game of the Nap series. Borodino is probably the most of any of the big battles of the Nap. era I have played as a NWC member.

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For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

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 Post subject: Re: Borodino Historical
PostPosted: Sat May 13, 2023 11:39 am 
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Bill...

In the upgrade, you can't melee the bridge during the melee turn.

Thus, you can't destroy bridges except by firing on them.

I think it's a glitch.

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 Post subject: Re: Borodino Historical
PostPosted: Sun May 14, 2023 5:15 am 
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Garret Fitzgerald wrote:
Bill...

In the upgrade, you can't melee the bridge during the melee turn.

Thus, you can't destroy bridges except by firing on them.

I think it's a glitch.


I just did it in 4.06, so working for me.

And if you feel you have found an error you should report it to Helpdesk@wargameds.com along with a game file - we'll get it resolved.

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 Post subject: Re: Borodino Historical
PostPosted: Sun May 14, 2023 6:17 am 
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I can report it, but if it's working, what exactly did you do?

We're running 4.06

In the melee phase, It won' let me melee the bridge.

It doesn't see the bridge as a target.

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 Post subject: Re: Borodino Historical
PostPosted: Sun May 14, 2023 6:46 am 
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Providing screenshot & save file may help.

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 Post subject: Re: Borodino Historical
PostPosted: Sun May 14, 2023 6:52 am 
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I can provide a Screenshot of the unit next to the bridge, but I can't show that the melee phase will not allow me to assault the bridge.

I try and click on the bridge to begin melee, and it won't let me.

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 Post subject: Re: Borodino Historical
PostPosted: Sun May 14, 2023 7:15 am 
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Garret Fitzgerald wrote:
I can provide a Screenshot of the unit next to the bridge, but I can't show that the melee phase will not allow me to assault the bridge.

I try and click on the bridge to begin melee, and it won't let me.


Just tried that in 4.06 and it worked fine.
Do you have a unit detached from a Brigade commander by any chance? Do you have "Can melee+" on the unit icon ?

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 Post subject: Re: Borodino Historical
PostPosted: Sun May 14, 2023 7:17 am 
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I'll check.

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 Post subject: Re: Borodino Historical
PostPosted: Sun May 14, 2023 8:51 am 
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Ok, I tried it against myself in a scenario, and it worked.

I'll try it again when my opponent sends me the next turn.

Hopefully, it's sometime this month.

it could be a problem in that particular scenario, although I don't know why it would be.

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