Hello Bill, The 3x3 concept can definitely be deployed — I’ve been involved in similar games in the past.
The typical way to delegate responsibilities is to assign each player to command a Corps. One of the players — or an additional player without any tactical units — can act as the Commander-in-Chief (CinC), responsible for operational decisions and issuing orders to the Corps. The initial battle plan can be discussed and developed jointly by all Corps commanders, but the final say belongs to the CinC.
Each Corps commander (player) would then take their turn and email the save file to the other Corps commanders, with the CinC and a designated substitute (second-in-command) copied.
In practice, I don’t recall any cases where the second-in-command had to step in — usually, having one backup is more than enough in case someone drops out.
Overall, it’s an interesting concept that reflects the real-life challenges of command: dispatch delays, miscommunications, and Corps commanders failing to follow orders.
On the downside, one thing to keep in mind: the game cannot be played in a mode where the Move+Fire phase is separated from the Melee phase — Optional Melee Resolution must be turned off.
This Optional Rule ON is considered the current gold standard these days, as it prevents “blitzkrieg” tactics. If players do want to follow the spirit of the Optional Melee rule, a strict house rule must be enforced: each Corps commander completes their move and fire phases first, and only then executes melee attacks.
This will limit tactical coordination between the Corps — which is historically accurate — but some players may find it difficult to follow and may occasionally mix up melee with movement. It’s best to agree in advance on how to handle such cases: either the turn is replayed, or the opposing side is allowed to respond with the same type of error.
_________________ General-Leytenant Alexey Tartyshev Leib-Guard Preobrazhensky Regiment (Grenadier Drum) 1st Brigade Guard Infantry Division 5th Guard Corps
(I don't play with with ZOC kills and Rout limiting ON)
|