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A Question for Fellow Napoleonic Commanders
Gentlemen,
I would like to open a discussion rather than post a simple opponent request.
Over time — through PBEM experience, historical reading, and many thoughtful exchanges here in Rhine Tavern — I have grown increasingly interested in a harder, more restrained way of playing WDS Napoleonic Battles. One that emphasizes command judgment, preservation of forces, and operational continuity, rather than constant action or mechanical optimisation.
In particular, several ideas discussed in this forum — including those found in the well-known House of Rules thread — struck me as both sensible and historically grounded. What follows is not meant as a personal invention, but rather as an attempt at synthesis: combining experience, history, and collective reflection into a coherent approach.
What Kind of Game Am I Talking About?
Not a “fast” PBEM. Not a game fought to the last man. And certainly not one driven by engine loopholes.
Rather:
a slow, deliberate game
where fatigue, morale, isolation, and command limits are accepted as decisive
where withdrawal is sometimes the correct decision
and where campaigns (not just isolated battles) are a real possibility
In short: a game played as a Napoleonic general would have understood it.
On Rules and Restraint
The idea would be to use a high-realism Optional Rules set (isolation, flank morale, threat disorder, strict LOS, realistic night effects, etc.), combined with a small number of house principles designed to encourage historical behaviour rather than enforce artificial balance.
One example — open for discussion — is an Army Preservation concept, based on the simple historical observation that Napoleonic armies were not normally expended beyond recovery:
Beyond a certain level of losses, offensive action becomes limited
Withdrawal and rearguard actions gain priority
Concession of the field, when appropriate, is considered honourable rather than a failure
The aim is not to “end games early”, but to avoid ahistorical annihilation battles when an army is already operationally broken.
Why I’m Posting This Here
I am not yet looking to post a formal Opponent Finder request.
I am first interested in hearing from others who:
have tried similar approaches
are curious about stricter, more historical PBEM play
or simply enjoy discussing how to push WDS closer to a true command simulation
If this resonates, I would be glad to exchange views — and perhaps, in time, to arrange a serious and demanding PBEM battle or campaign with the right opponent.
I look forward to your thoughts.
Battles are won by courage; campaigns are won by judgment.
_________________ Podporuchik Sandro Lasco Military Order Cuirassier Regiment 2nd Cavalry Brigade 2nd Cuirassier Division Cavalry of the 2nd Western Army 2nd Western Army Reserves
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