Wouldn't there be any other way to reflect difficulties to coordinate army coprs in a battle than fixing units?
In a historical way of setting scenarios, Bernadotte (in Austerlitz or Auerstadt or in the <i>Campagne de Pologne</i>) should be allowed to move at will but only <u>away</u> from the battlefield!! [:D]
More seriously, my opinion on the "fixing of units solution" to create a more historic game just annoys the average gamer (like myself) and doesn't really add to the historical realism like it was meant to.
What could we consider instead?
- Ability to manoeuver without attacking?
- Broken chain of command (I would hesitate to set an attack knowing that my leaders wouldn't help reform troops after the onslaught)?
- Being able to move at will but never closer to the ennemy?
- Restricted movement points?
- Reinforcements arriving exhausted from the wrong side of the battle?
What else could there be to eliminate this annoying "fixing of units" solution? I am sure something else could be thought of!!
[url="mailto:pyguinard@hotmail.com"]Lt Pierre-Yves Guinard[/url],
6e Division, II Corp
AdN