<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Tim Cavallin</i>
By "historical", I would say "period tactics", "realistic unit performance", and to a lesser degree "realistic casualty levels" (which is more a function of the first two I believe).<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I agree.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">For example, the Embedded Melee is generally recognized as a great house rule in order to prevent blitzkreig through "hole punching & exploiting".<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I'm still stuck in the BG era but have followed the discussions on this and agree that it seems to help address the problem of the catastrophic break-through attack.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Another good one is skirmisher (and infantry) movement in the vicinity of cavalry.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I agree, it's necessary to provide some protection to cavalry that have charged otherwise, each time you charge you may as well kiss them all goodbye.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Another good one is a skimisher leash (3 hexes?) from formed friendly infantry, with a requirement to retreat if in a hex alone and an enemy formed battalion moves next to the skirmisher.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Here I am less inclined to agree. If the skirmisher can wait until an enemy formed unit moves adjacent to it before it withdraws it has already delayed the enemy move by the amount that it could have moved the previous turn after contact. If I am the enemy unit, I am not going to wait for the skirmisher to be withdrawn next turn, in case the opponent decides to step up with a battalion instead and unleash his potentially more effective offensive phase fire at my battalion, (does the skirmisher have to withdraw if a parent battalion moves into its hex to support it? is the skirmisher in a hex with a column or above a battalion in line in the same hex still allowed to fire under this rule? I don't know).
For me, my battalion moves adjacent to the skirmisher, a company is detached to the flank of the skirmisher (if move and terrain allows), and I am going to melee it. Why? The skirmisher should take at least as many casualties as me, I will win the melee, putting the skirmisher up 3 fatigue points and more likely than not routed because of the flank element of the attack; unless the skirmisher was in obstructed terrain, my battalion will be up 1 fatigue point max.; and my battalion will still be in good order.
Some question how a skirmisher can inflict a seemingly disproportionate level of casualties on a formed battalion that outnumbers them so heavily. First, I don't accept that melee (except for cavalry, reflects hand to hand combat, which was pretty rare in the Napoleonic wars. One side broke before bayonets were crossed. So, my perception of what is termed by the game to be melee against the skirmisher, is a skirmish screen being withdrawn as the battalion advances, (it's a shame that it is not dynamic with a possible movement penalty to the attacking unit, but we have to live with that), under these circumstances the skirmishers are going to inflict more casualties firing at a mass of men, than the front row of the column, are going to inflict firing at the few dispersed men withdrawing before them.
But I am not convinced that skirmishers should have to be withdrawn. If a player wants to leave them there I am going to beat up on them mercilessly [B)][}:)]
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">A more debatable one is breaking down "light" units into skirmishers. Some people like to use an arbitrary 50% maximum breakdown rule. Others say that some formations (esp. French legere) would very often TOTALLY breakdown into skirmisher formation. I kind of lean towards this latter rule for two reasons:
1. Probably more historical on the balance
2. The HPS engine really cuts down on the effectiveness of skirmisher "heaven", as skimisher lines can either be pushed back without penalty using Embedded Melee rules and/or cavalry can easily overrun.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I agree that it is wrong to restrict the number of skirmishers that a unit deploys but, I usually impose this restriction !!
Man for man, the skirmihser in terms of musketry is the most potent unit on the battlefield. Firing against cavalry with the bonuses at close range they are particularly effective. This means that some players, (and before they jump down my throat I am not criticising them, it is a perfectly valid tactic / strategy to win the game, it just doesn't fit my image of Napoleonic warfare), will march a light infantry or guard battalion (or several), adjacent to cavalry, deploy
the maximum number of skirmishers in the same hex, so they are not acting as skirmishers but as a battalion firing as companies, and proceed to shoot up the cavalry. Similarly, I have seen the same done against infantry, where, in effect we are saying that Guard and Light battalions can fire as companies, but Line battalions can not. Can that be right?
So I usually limit the deployment to prevent skirmisher domination of the game. That said, perhaps the answer is not to restrict the total number that can be deployed from a battalion but the total number of skirmishers that can be in a hex, to two or three. Either way, for me, I like to see some restriction to stop these stacks of 7 skirmishers and a battalion roaming the map adversely affecting the balance of the game.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Just some thoughts. Mark, I always respect your opinions on these matters.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Good to hear from you Tim, hope all's well with you. Regarding my opinions, remember, that's all that they are! I'm sure that there are many out there would tell you that I should keep most of them to myself as they are utter c*$p [}:)][:p][:p]
And they're probably right [:D][:D]
Regards
Mark
VII Corps
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