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Weather in Campaign Waterloo & Highways
https://wargame.ch/board/nwc/viewtopic.php?f=5&t=6995
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Author:  Le Tondu [ Tue Aug 02, 2005 7:33 am ]
Post subject:  Weather in Campaign Waterloo & Highways

It is wonderful that we now have the effects of weather. [:)] It makes perfect sense to have a muddy day slow down and limit the movement of units. I find this is especially appropriate for dirt roads and cross country movements, but why does mud affect movement on <b><font color="orange">paved highways</font id="orange"></b> at all? Is this a bug?

Thanks.
Rick
[:)]

<center>Lieutenant Rick Motko
1er Bataillon, 33° Régiment d'Infanterie de Ligne
2eme Brigade, 11eme division
IIIe corps, Armée du Nord</center>

Author:  Richard Hamilton [ Tue Aug 02, 2005 12:30 pm ]
Post subject: 

Hi Rick,

The weather feature does not differentiate between types of roads, just like it does not differentiate where you are on the map...so we can't have rain showers effecting one part, and not another, nor smoke...So, your point is taken, but it's not part of the system right now.

However, something to consider is, wouldn't troops move a bit slower if they were soaked? Not as slow as if they were slogging through mud as well, true...but still not at the full pace of a crisp spring day I would think...[:)]



Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

Image

Author:  Le Tondu [ Tue Aug 02, 2005 12:43 pm ]
Post subject: 

Rich,
Thanks for replying so quickly. Yes, I see your point. [:)]

There is so much to consider about weather, eh?

Thanks.
Rick

<center>Lieutenant Rick Motko
1er Bataillon, 33° Régiment d'Infanterie de Ligne
2eme Brigade, 11eme division
IIIe corps, Armée du Nord</center>

Author:  Richard Hamilton [ Tue Aug 02, 2005 2:39 pm ]
Post subject: 

Certainly is...same with smoke, as was brought up in the Tiller Con discussions...how should drift be handled...at what rate should smoke rise? Ect....so many variables...we'll see where things go though...not long ago we didn't have the feature at all, so no telling what will be down the pike...[:)]

Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

Image

Author:  Richard [ Tue Aug 02, 2005 9:25 pm ]
Post subject: 

For blackpowder smoke and weather elements such as isolated pockets of mist in low lying marshy terrain, perhaps there could be some A/I controlled smoke/fog "units" that, if fog, would tend to be fixed and evaporate as the weather warms up, or if smoke, would gradually build up as units fire and then drift about the battlefield until they dispersed - this would depend on wind direction and strength.

These smoke/fog "units" would block visibility into and beyond a hex - just like any normal unit. However, it would also be possible for them to count as a "skirmisher" unit (which doesn't actually block visibility) when the smoke's still building up or dispersing. This would permit a two-fold level of smoke/fog intensity, with "skirmisher" strength smoke being able to build up as troops continued firing and/or combine with another "skirmisher" strength smoke "unit" to create a full strength "unit" that blocked visibility.

These pockets of smoke would add an extra level of realism to the battlefield and would permit cavalry to sometimes approach infantry without being detected.

Capt Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army

Author:  Sir Muddy [ Wed Aug 03, 2005 9:55 am ]
Post subject: 

Try to imagine a "paved highway" in Napoleonic times. They might be gravel, shell, or cobblestone at best. Not quite what we might think of being "paved" by today's standards.

FM Sir 'Muddy' Jones, KG
2nd Life Guards, Household Cavalry
CO, Cavalry Corps
Allied CiC

Author:  D.S. Walter [ Wed Aug 03, 2005 10:20 am ]
Post subject: 

Indeed. Actually the widespread construction of all-weather roads in anything resembling the modern sense of the word didn't really start before 1815 (mostly as a result of a the negative experiences with "roads" in the Napoleonic wars).

Think of a "pike" in the games as anything that you would recognize as a road even when nobody is actually travelling on it.

<center>
Général de Division D.S. "Green Horse" Walter
Baron d'Empire, Duc des Pyramides
Commandant de la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3ème Division[/url], VIème Corps Bavarois, L'Armée du Rhin
Commandant [url="http://home.arcor.de/dierk_Walter/NWC/EdM_start.htm"]L'Ecole de Mars[/url], L'Armée du Rhin
Commandant de la Brigade de Tirailleurs de la Jeune Garde
Image</center>

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