Everyone,
Holy Moley Batman! These guys are as bad as the catholic church was when they stood before Galileo Galilei and his telescope as he tried to prove that the earth orbited the sun.
It was my sincere intention to leave things as they were with just the simple notification at the start of this thread. It really was.
First of all, <font color="orange">Les Grognards</font id="orange"> is NOT a clickfest RTS game like the <font color="orange">Total War series</font id="orange"> is. Let's be REAL clear about that. It is a real time 3D Napoleonic game (with incredible depth) where one minute of real clock time equals one minute of game time with the ability to speed it up 10x. That sets it apart from <font color="orange">the Total War thing</font id="orange"> right away.
In <font color="orange">Les Grognards</font id="orange">, you are the Army Commander. That means you send off your orders to the Corps Commanders and they send it off to the commands beneath them. You can micromanage any unit if you think you must, but it isn't necessary. Some folks have said that they played the Army Commander until near the end where might want to command and micromanage the reserve (Guard?) as it is sent in to finish off the battle. ---- Or not, its all up to you.
Want more information? Go here for it :
http://www.battlefront.com/products/les ... rview.html
Read the other interview OR watch their gameplay videos by going here :
http://www.battlefront.com/products/les_grog/news.html
I have been actively following this game since before 2001. I will not stand before you with a <font size="4"><font color="red"><b>CONFLICT OF INTEREST</b></font id="red"></font id="size4"> or tell you a lie about it. I am not afraid to share my feelings and I think you all know that. If it sucks, I will say so.
<font color="orange">Les Grognards</font id="orange"> does not suck. It is different than the BG/ HPS that we are used to and it may have higher system requirements than what you are used to, but it doesn't suck like other recently released "Napoleonic" games.
The developer of <font color="orange">Les Grognards</font id="orange"> (JMM) has been absolutely <u>the most accessable game developer that I have EVER witnessed.</u> He will answer <font color="orange">any</font id="orange"> of your questions (unlike another nameless game developer who NEVER seems to come here, let alone talk <font color="orange">openly</font id="orange"> with anyone.)
Go to the game's Forum at Battlefront.com (the makers of Combat Mission) and see/ experience it for yourself. I <u>double-quadruple</u> dare you. [;)]
http://www.battlefront.com/cgi-bin/bbs/ ... aysPrune=0
There will be a DEMO released that will come out right around the time that the game goes GOLD. It won't cost you a red cent. So, how can it take any skin off of your back to simply take a look?
Lastly, the "latest word" is that this game should be out around the end of February.
Happy Holidays to you and your family.
Rick
[:)]
Colonel Rick Motko
1er Bataillon, 33° Régiment d'Infanterie de Ligne
2eme Brigade, 11eme division
IIIe corps, Armée du Nord
Vive l'Empereur!
<font color="orange">PS. Here is an <u>initial</u> list of the game's features :
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<font face="Arial"><b><i>Feature List</i>
• Authentic Napoleonic style combat from the years 1805-1814.
• Thrilling battles with over 50,000 3D models shown representing up to 500,000 Infantry soldiers, Cavalry and Artillerymen - all fully animated!
• Single player action against the computer and multiplayer with up to 6 people on two sides.
• Internet, LAN and PBEM multiplayer modes.
• Variable speed play from real time 1 minute = 1 minute to accelerated 10x time where 6 seconds of gametime = 1 minute of simulated time. PBEM mode played in 15 minute turns.
• Environmental effects such as rain, fog, snow and smoke.
• Units organized into historically accurate and individually controllable Regiments, Brigades, Divisions, Corps and Armies.
• Huge variety of troops types including; Sappers, Skirmishers, Grenadiers, Fusiliers, Chasseurs, Imperial, Middle and Young Guards, Hussars, Cuirassiers, Dragoons, Gendarmes, Carbiniers, Lancers and Mameluks among others.
• Variety of individually modeled and animated "personalities" such as Captains, Majors, Colonels, Flag and Standard Bearers and more.
• Play as any of 15 different major, minor and city state military powers including France, Russia, Austria, Wurtenmberg, Saxony, Poland, Italy and Naples.
• Exhaustively researched Table of Organization and Equipment for all the major combatants included.
• Over 1150 historical Regiments, 4000 unique commanders and 550 accurate military uniforms included.
• Comes with 10 historical battles including Haslach, Austerlitz, Eylau, Friedland, Campaign of Eckmul, Wagram, Moscowa (Borodino), Berezina, Hanau and La Rothière with the ability to modify or create all new battles with the included game editors.
• Innovative 3 tiered Artificial Intelligence system models the difficulty and challenges of command in the early 19th century battlefield.
• 3 different game editors (Map, Order of Battle and Doctrine) allow you to build your own battles or modify the included ones, create your own armies and customize specific characteristics and abilities of any unit or commander.
• Create maps in size from 6 x 4.5 Km to 30 x 22.5 Km (over 660 square kilometers)
• Ability to create and design your own custom uniforms.
• Variety of camera views supported including exciting 3D Real World and Bird's Eye views plus a 3D Symbolic map and 2D Strategic Overview mode.
• Realistic combat resolution and modeling which takes into account such factors as orientation and density of unit formations, their training, combat effectiveness, fatigue and moral.
• Advanced morale engine accounts for a variety of elements including proximity to friendly commanders and units, weather effects, level of sustained losses, overall fatigue and more.
<u>More features will be added as the game nears completion!</u></b></font id="Arial">
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