Bill Peters wrote:
... I also plan on standardizing the STACKING limits throughout the game. Thus if its 1600 in the Marengo game but 1800 in Eckmuhl then it will drop to 1600.
Afaik its 1800 it most of the games, at least for the 1805-15 timeframe. If you do change that, please consider bringing artillery & cavalry stacking limits in line with this.
Bill Peters wrote:
Another project for Eckmuhl I hope to finish is what I call "The Bajan Austrian Project" - this will be where I take all of the large Austrian battalions and cut them in half. Any battalion OVER 1000 men will be depicted by two units. This will be for a CUSTOM set of scenarios and not for the standard scenarios as otherwise games in progress will be halted. Thus a battalion of 1200 men would become two units of 600 men. Warren Bajan was keen on this and in his version of the Dresden battle for Campaign Leipzig he used this format. As there are not a huge amount of units that would need this treatment I should not have a lot of work to do. The 1st and 2nd Korps in the Austrian army have these large units as well as a few others. The Grenzers often go over 1000 men.
Interesting idea, but I wonder if these large bat. are a problem at all, if they are so large you can't stack 2 while the French surely can stack in a way that gives them more then the 1200 and maybe you want it that way for a more flexible French and a more rigid Austrian depiction.
Bill Peters wrote:
For battalions that are under 1000 but over 900 I am wondering if I should do the same thing. Its mainly if you can stack a gun battery with an infantry unit. I will do some checking on this. The Austrian 8 gun batteries can use the Extended Line rule and thus breakdown into two components.
I guess here your decision should be based on the stacking limits and whether you change them or not.
Bill Peters wrote:
I also have to consider if I want to split up any huge French or French-Allied battalions. I seem to remember there only be a few of those. Its in the 1805-07 period where the large 9 company French battalions come into play.
If there are so few, does it even matter? It might be good if the army has some very large & very small units as long as this isn't the norm.
Bill Peters wrote:
I would love to give the entire game the Squadron Treatment but there just isn't time for that.
The way fire on cavalry works squadrons seem to be a huge benefit for cavalry as many can be stacked but few can be fired on. I always wondered if that is good & wanted. Then again it might be hard to stop a whole regiment of cavalry by pure fire as they surely are a rather large formation so that it seems that should always get through.
Bill Peters wrote:
Also included will be 10 min. versions of some of the scenarios. This project will be last on my list as I want to get two players to try out the Teugn-Hausen 10 min. scenario to see if its feasible. The campaign scenario would have 1.5x the amount of turns and be very long to play but for those that want to give it a go it also will be included. As in converting a 10 min. scenario to 15 min. format resulted in a piling up of reinforcement groups when we do the opposite it tends to spread them out. Thus if you have four groups arriving during an hour's time for the 10 min. format there will be two turns where no units arrive. This will result in no piling up at all for sure.
Looking forward to this, I think it's good to bring the 1809 titles to the 10min format that your other titles have.