[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 384: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4762: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4764: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4765: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4766: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
Napoleonic Wargame Club (NWC) • View topic - House Rules

Napoleonic Wargame Club (NWC)

The Rhine Tavern

*   NWC   NWC Staff   NWC Rules   NWC (DoR) Records   About Us   Send Email Inquiry to NWC

*   La Grande Armée Quartier Général    La Grande Armée Officer Records    Join La Grande Armée

*   Allied Coalition   Allied Officers   Join Coalition

*   Coalition Armies:   Austro-Prussian-Swedish Army   Anglo Allied Army (AAA)   Imperial Russian Army

 

Forums:    ACWGC    CCC     Home:    ACWGC    CCC
It is currently Wed Aug 12, 2026 12:17 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: House Rules
PostPosted: Wed Oct 12, 2016 3:26 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 1721
Location: Bouches-de-l’Elbe
I have updated the initial post and have added some suggestions for house rules that I think still need more feedback to assure that they are justified and work the way they should.


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Thu Aug 30, 2018 9:40 am 
Offline

Joined: Fri Jun 08, 2001 1:45 pm
Posts: 211
Location: USA
I would like to hear ideas that would lead to these battles being more "fire combat" oriented. I an in my fourth battle against an opponent who completely shuns fire combat except for artillery. He never goes in line formation and has basically just battered me with constant melee attacks. I have often deployed in line but my fire power just will not stop these attacks. I have always envisioned these games to have forces trading musket fire until one side is worn down enough to then initiate melees. I'm looking for thoughts on these comments.

_________________
Marechal Jonathan Thayer
Prince de Friedland et Duc de Saalfeld
2ère Brigade
1ère Division de Grosse Cavalerie
Réserve de Cavalerie
La Grande Armée


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Thu Aug 30, 2018 12:07 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 1721
Location: Bouches-de-l’Elbe
That's no job for a house rule.
The optional rule "Manual Defensive Fire" is the key, without it fire is random and only done at 50%.


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Sat Sep 01, 2018 6:31 am 
Offline

Joined: Mon Aug 27, 2018 8:22 pm
Posts: 174
Jon; I'm new to NB multiplay but, constantly assaulting with columns should be more wasting to the attacker than the defender. I like a good orderly division sized musket battle line myself but, the game requires advancement of the attacker and so, many players will rush the guns. A competent defender (I assume) should be able to massacre them in the chaos though.


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Sun Sep 16, 2018 10:00 am 
Offline

Joined: Mon Aug 27, 2018 8:22 pm
Posts: 174
How about instead of embedded melee at the end of a turn; a rule enforcing charges and melee only at the beginning of a turn. Therefore cavalry would have to prepare their charges. Infantry would need to start their turn adjacent to the enemy. Regular movement and firing orders could be processed afterwards. One 'problem' being the potential melee defender would have a turn to withdraw and could delay an advance much more effectively. Would definitely enforce linear combat to a greater extent than I've seen in any of my PBEMs. My games begin with the best of intentions towards historical conflict but, end with a bunch of scattered units zig zagging in columns.


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Fri Aug 07, 2020 10:47 am 
Offline

Joined: Fri Oct 25, 2013 6:10 am
Posts: 24
I agree it's a bit "gamey" to have commanders riding about wherever they like.

The battlefield was never "empty", even if the game presents quite tidy army dispositions that are possible to ride through. You would have stragglers, foragers, messengers, deserters, wounded and all sorts of movement behind the lines, that would deter or prevent a commander from going too deep, even if they had an entire Brigade with them.

I'd suggest a commander should always be placed within command range of the majority of his command. If they want to send a cavalry regiment out to carry out reconnaissance, then that's up to them... but any "out of command" troops that get Disordered would have to return immediately back to their command radius by the shortest safe route, even if they re-order along the way.


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Fri Aug 07, 2020 10:57 am 
Offline

Joined: Fri Oct 25, 2013 6:10 am
Posts: 24


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Sat Aug 08, 2020 11:12 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 1721
Location: Bouches-de-l’Elbe


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Sat Aug 08, 2020 11:23 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 1721
Location: Bouches-de-l’Elbe


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Fri Oct 02, 2020 12:28 am 
Offline

Joined: Sat Mar 16, 2019 4:49 pm
Posts: 166

_________________
Général de Brigade Amos
1ère Brigade
Cavalerie, 3ème Division de Dragons,
Réserve de Cavalerie, La Grande Armée

“Ask Before Activating Al”


Top
 Profile  
Reply with quote  
 Post subject: Re: House Rules
PostPosted: Fri Oct 02, 2020 9:26 am 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 1721
Location: Bouches-de-l’Elbe
Fire combat has now improved, auto defensive fire triggered by melee is now done at 100% and not 50%. That is hardcoded and not optional rule like it's in the CW series.
Besides that you should always punish any stacking/massing attempts by the attacker, so the optional rules "Column Pass Through Fire" and "Target Density Modifier" are mandatory. At the same time pimping the defender is also mandatory with the optional rule "Melee Terrain Modifiers" so that the defender gets the benefit of the terrain that he has chosen to defend.
Ultimately I strongly suggest to play in phases to have full control over the defense.

If I find the time I want to finally test out how often the auto DF is triggered now. But first I have to build a scenario for it with at least 1k units per side and then register each result and maybe even run it multiple times to have a statistically significant size to be sure. There was talk at the Blitz that the frequency of it was raised, but nothing was in the changelogs. But it would be interesting if turn gameplay is now an option to consider.

PS: The new OR "Movement Threat Disorder" seems interesting but for now it seems to trigger not only too often, but has also some strange fallouts like threat being exerted by limbered artillery or threat nullified by hexsides.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 60 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
POWERED_BY
Localized by Maël Soucaze © 2010 phpBB.fr