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Master
of
Napoleonic Wargame
Tournament
(last
updated
Single-Elimination
Rounds
DEADLINE FOR COMPLETION OF ROUND 3 GAMES IS AUGUST 1st
Blue
cells indicate the player commands the French Armee
Updated: June 10, 2003
Round 2
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Round 3
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Round 4
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Round 5
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Finals
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Round 5
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Round 4
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Round 3
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Round 2
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Jeff Bardon (f)
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Bardon
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Bardon
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The Master of Europe 1st Place
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Cavallin
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Cavallin
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Greg Morgan (f)
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Glynn Hargreaves (f)
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Tim Cavallin (f)
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Ian Thompson (p)
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Thompson
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Stafa
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Martin Johnson
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Mike Davies (b)
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Pavel Stafa (r)
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Paco Palomo (f) |
Palomo
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Nowacki
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Peterson
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Cox
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Mike Cox (f)
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Paul Pratt (f) |
John Mitchell (f)
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Bill Peters (a)
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Nowacki
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Peterson
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Ramiro Perez (f)
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Tomosaz Nowacki (f)
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Bill Peterson (f)
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Marcin Mystkowski (f)
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Krygier
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Krygier
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da Cruz
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Bovo
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Tony Bovo (f)
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Ghislain Krygier (f)
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Leigh Monk (f)
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Tim Coakley (a)
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Coakley
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da Cruz
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Rick Nettleton (b)
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Zybszek Pietras (f) |
Juan Pablo da Cruz (r) |
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Bob Breen (b)
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Breen
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Rodriguez
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Rodriguez
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Rodriguez
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Antonio Jesus Rodriguez (r) |
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T. Papatheodorou (f) |
Eric Voogd (b)
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David Geugan (f)
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Rodriguez
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Lambert
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Andy Burke (b)
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Gabriel Rodriguez (f)
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Theron Lambert (f)
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Round 1
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Round 2
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Round 3
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Round 4
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Round 5
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Round 4
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Round 3
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Round 2
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Round 1
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DEADLINE FOR COMPLETION OF ROUND 3 GAMES IS AUGUST 1st
Rules for MOE
2
Trying to keep house rules to a minimum, I would ask players to play historically and use their common sense.
1. Skirmishers: Skirmishers are to stay within three hexes of a formed unit from their brigade unless in covered terrain. If cut-off from brigade, skirmisher units must seek cover and remain there until contact is reestablished.
2. Cavalry: Cavalry are not allowed to charge into covered terrain (villages, towns, woods, marshes, chateaux, etc.). They may however continue a melee into covered terrain. Cavalry may charge across hedges, embankments, and streams.
3. Artillery: No artillery in chateaux please; it's just not done.
4. Squares: Squares are not allowed to be formed in (or move into) covered terrain. If the cavalry can't get to you why form square?
5. No squares to be formed if there is NO cavalry within 6 hexes of the unit (8 hexes for Campaign Eckmuhl).
6. ZOC's and Retreats: Individual officers and wagons can never be used to prevent retreats. Skirmisher units with a strength of 100 or more can block retreats of other skirmishers and small formed units but cannot be used to prevent formed troops numbering greater than 200 from retreating.
7. Units may be voluntarily removed from the map board without penalty unless those units would be isolated with zone of control (if zoc extended beyond the map edge).
TIEBREAKER RULES:
I have designed the scenarios to minimize the draw results. However, there remains a small chance that some games will end in draws. If this occurs, draws will be decided based on casualty differentials. The casualty point differential (cpd) is simply the numerical difference in casualty points incurred by each army in the game (includes infantry, cavalry, artillery, and officer casualty points). To calculate the cpd subtract the Allied casualty points from the French casualty points. Objective points are not counted in the Casualty Differential. NOT REPORT THE FINAL SCORE GIVEN IN THE VICTORY LEVEL DIALOGE; REPORT ONLY THE CASUALTY POINT DIFFERENTIAL.
© 1998-present Napoleonic Wargame Club (NWC)
Last Updated:
October 11, 2015 4:50 PM