Napoleonic Wargame Club (NWC)

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Master of  Europe II


Napoleonic Wargame Tournament

(last updated June 10, 2003)

Webmaster: Pierre Desruisseaux

Tournament Questions? Contact Sir Muddy at [kdjones2000@hotmail.com]

 

 

Single-Elimination Rounds

 

DEADLINE FOR COMPLETION OF ROUND 3 GAMES IS AUGUST 1st

Blue cells indicate the player commands the French Armee

 

Updated: June 10, 2003

Round 2

Round 3

Round 4

Round 5

Finals

Round 5

Round 4

Round 3

Round 2

Jeff Bardon (f)

Bardon

Bardon

 

The Master of Europe

1st Place

 

Cavallin

Cavallin

Greg Morgan (f)

Glynn Hargreaves (f)

Tim Cavallin (f)

Ian Thompson (p)

Thompson

Stafa

Martin Johnson

Mike Davies (b)

Pavel Stafa (r)

Paco Palomo (f)

Palomo

Nowacki

Peterson

Cox

Mike Cox (f)

Paul Pratt (f)

John Mitchell (f)

Bill Peters (a)

Nowacki

Peterson

Ramiro Perez (f)

Tomosaz Nowacki (f)

Bill Peterson (f)

Marcin Mystkowski (f)

Krygier

Krygier

 

 

da Cruz

Bovo

Tony Bovo (f)

Ghislain Krygier (f)

Leigh Monk (f)

Tim Coakley (a)

Coakley

 da Cruz

Rick Nettleton (b)

Zybszek Pietras (f)

Juan Pablo da Cruz (r)

Bob Breen (b)

Breen

Rodriguez

Rodriguez

Rodriguez

Antonio Jesus Rodriguez (r)

T. Papatheodorou (f)

Eric Voogd (b)

David Geugan (f)

    Rodriguez

Lambert

Andy Burke (b)

Gabriel Rodriguez (f)

Theron Lambert (f)

Round 1

Round 2

Round 3

Round 4

Round 5

Round 4

Round 3

Round 2

Round 1

   

 


DEADLINE FOR COMPLETION OF ROUND 3 GAMES IS AUGUST 1st

 


Rules for MOE 2

Trying to keep house rules to a minimum, I would ask players to play historically and use their common sense.

1. Skirmishers: Skirmishers are to stay within three hexes of a formed unit from their brigade unless in covered terrain. If cut-off from brigade, skirmisher units must seek cover and remain there until contact is reestablished.

2. Cavalry: Cavalry are not allowed to charge into covered terrain (villages, towns, woods, marshes, chateaux, etc.). They may however continue a melee into covered terrain. Cavalry may charge across hedges, embankments, and streams.

3. Artillery: No artillery in chateaux please; it's just not done.

4. Squares: Squares are not allowed to be formed in (or move into) covered terrain. If the cavalry can't get to you why form square?

5. No squares to be formed if there is NO cavalry within 6 hexes of the unit (8 hexes for Campaign Eckmuhl).

6. ZOC's and Retreats: Individual officers and wagons can never be used to prevent retreats. Skirmisher units with a strength of 100 or more can block retreats of other skirmishers and small formed units but cannot be used to prevent formed troops numbering greater than 200 from retreating.

7. Units may be voluntarily removed from the map board without penalty unless those units would be isolated with zone of control (if zoc extended beyond the map edge).

 

TIEBREAKER RULES:

I have designed the scenarios to minimize the draw results. However, there remains a small chance that some games will end in draws. If this occurs, draws will be decided based on casualty differentials. The casualty point differential (cpd) is simply the numerical difference in casualty points incurred by each army in the game (includes infantry, cavalry, artillery, and officer casualty points). To calculate the cpd subtract the Allied casualty points from the French casualty points. Objective points are not counted in the Casualty Differential. NOT REPORT THE FINAL SCORE GIVEN IN THE VICTORY LEVEL DIALOGE; REPORT ONLY THE CASUALTY POINT DIFFERENTIAL.

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Last Updated: October 11, 2015 4:50 PM