- Dedicated to Napoleonic Wargaming in a Fun and Casual Place -
Master
  of 
  
  Napoleonic Wargame
    Tournament

Webmaster:
Pierre Desruisseaux
    
Single-Elimination
  Rounds
      
DEADLINE FOR COMPLETION OF SEMI-FINAL
  GAMES IS May 31st
  
Blue
  cells indicate the player commands the French Armee
  
Updated: March 1, 2010
  
1815 Campaign
  
Round 1
          | 
      Round 2
          | 
      Round 3
          | 
      Round 4
          | 
      Semi-Finalists
          | 
      Round 4
          | 
      Round 3
          | 
      Round 2
          | 
      Round 1
          | 
    
Jon Thayer
          | 
       Gulyaev
          | 
       Gulyaev 
          | 
       Gulyaev
          | 
      Gulyaev
         (French)
           vs.
           Bardon
           (Allies)
            | 
      McDonald 
          | 
       Boucheron
          | 
       Boucheron
          | 
      Jim
        Pfluecke
          | 
    
Eugene Gulyaev
          | 
      Christophe Boucheron
          | 
    |||||||
John
        Sheffield
          | 
      Sheffield 
          | 
      White 
          | 
      Rich
        White
          | 
    |||||
Steve Real
          | 
      Yann Bosc
          | 
    |||||||
Mike
        Gjerde
          | 
       X
          | 
      Bill
         Peterson 
            | 
       McDonald
          | 
       Smith
          | 
      Paul
        Smith
          | 
    |||
Guillaume Aymonier-Ameline
          | 
      Oliver Kreuels
          | 
    |||||||
Jon
        Graswich
            | 
      Graswich 
          | 
       McDonald
          | 
      Cimberlain McDonald
          | 
    |||||
Mark Eason
          | 
      Kirk Hutzel
          | 
    |||||||
Antony
        Barlow
          | 
      Barlow 
          | 
      Barlow 
          | 
       Barlow
          | 
       Bardon
          | 
      Bardon 
          | 
       Oakford
          | 
      Mark Oakford
          | 
    |
Yann Lamezec
          | 
      Maartern Roggeveen
          | 
    |||||||
Mark
        Nelms
          | 
      Nelms 
          | 
       Bardon
          | 
      Drex Ringbloom
          | 
    |||||
David
        Smith
            | 
      Jeff Bardon
          | 
    |||||||
Oliver Paviot
          | 
      Paviot 
          | 
      Hall 
          | 
       Zaytsev
          | 
       Adashinskii
          | 
      Sergey Adashinskii
          | 
    |||
Gregory Pronin
          | 
      John Mitchell
          | 
    |||||||
Jim Hall
          | 
      Hall   
          | 
       Zaytsev
          | 
      Alexandr Zaytsev
          | 
    |||||
Alexander Marinin
          | 
      Theron
        Lambert
          | 
    |||||||
Round 1
          | 
      Round 2
          | 
      Round 3
          | 
      Round 4
          | 
      Round 5
          | 
      Round 4
          | 
      Round 3
          | 
      Round 2
          | 
      Round 1
          | 
    
  
1809 Campaign
  
 
Round 1
          | 
      Round 2
          | 
      Round 3
          | 
      Round 4
          | 
      Semi-Finalists
          | 
      Round 4
          | 
      Round 3
          | 
      Round 2
          | 
      Round 1
          | 
    
Peter Gerkins
          | 
       Gerkins
          | 
       Hall
          | 
       Nowacki
          | 
      Knox
         (French)
           vs.
           Ozols
           (Allies)  Master of Europe Finalist
            | 
      Knox 
          | 
      Knox 
          | 
       Beecham
          | 
      Dean
        Beecham
          | 
    
Bill Sptiz
          | 
      Ed Blackburn
          | 
    |||||||
Bruce Hall
          | 
      Hall
          | 
       Knox
          | 
      Pete
        Russo
          | 
    |||||
Alan Hartwick
          | 
      Colin
        Knox
          | 
    |||||||
Tomasz Nowacki
          | 
       Nowacki
          | 
       Nowacki
          | 
      Goodwin 
          | 
      Goodwin 
          | 
      Tim
        Goodwin
          | 
    |||
Vitaly Mamalaga
          | 
      Thomas
        Whitfield
          | 
    |||||||
Paco Palomo
          | 
      Paco 
          | 
       Siragusa
          | 
      Paul Siragusa
          | 
    |||||
Mike Ellwood
          | 
      Christian Rizo
          | 
    |||||||
Zachary
        Lambert
          | 
       Corbin
          | 
      Worland 
          | 
      Ozols 
          | 
      Pfluecke  
          | 
      Blackburn 
          | 
       Blackburn
          | 
      X
          | 
    |
John
        Corbin
          | 
      X
          | 
    |||||||
Neville
        Worland
            | 
      Worland
          | 
      Whitfield 
          | 
      X
          | 
    |||||
Scott
        Ludwig
          | 
      X
          | 
    |||||||
Art Ozols
          | 
      Ozols 
          | 
      Ozols 
          | 
      Pfluecke 
          | 
       Pfluecke
          | 
      X
          | 
    |||
Paul
        Ayers
          | 
      X
          | 
    |||||||
Zach
        Bogue
          | 
      Kosyanenko
          | 
       Kiryanov
          | 
      Stuart
        Wilson
          | 
    |||||
Anton
        Kosyanenko
          | 
      Kirill Kiryanov
          | 
    |||||||
Round 1
          | 
      Round 2
          | 
      Round 3
          | 
      Round 4
          | 
      Round 5
          | 
      Round 4
          | 
      Round 3
          | 
      Round 2
          | 
      Round 1
          | 
    
Rules for MOE 4
  
While I usually try to keep house rules to a
  minimum, I have decided to implement a set of house rules that will “force”
  players to game in a more historical fashion.  However, rules are inevitably broken, so I ask players to use their
  sense of fair play to resolve those situations that arise.  I will act as arbitrator in those situations
  where the opponents cannot agree or where a rule needs to be interpreted.  Naturally, all my decisions are final.
  
All games are decided by victory level.  However, should a game end in a draw (and
  many will) then the game will be decided according to the following rule:
  
TIEBREAKER RULES:
  
Should a game end in a draw, the winner will be
  decided based on casualty differentials. The casualty point differential (cpd) is simply the numerical difference in casualty points
  incurred by each army in the game (includes infantry, cavalry, artillery, and
  officer casualty points). To calculate the cpd subtract the Allied casualty points from the French casualty points. 
  Objective points are not counted in the Casualty Differential.  DO
  NOT REPORT THE FINAL SCORE GIVEN IN THE VICTORY LEVEL DIALOGE; REPORT ONLY THE
  CASUALTY POINT DIFFERENTIAL.
  
LOSER BRACKET:
  
To accommodate the number of players, a few
  officers that lose their first round game will qualify for a loser bracket –
  and gain a second chance.  There are only
  a limited number of slots in the loser bracket.  Those officers who lose their first round game with the lowest casualty
  point differentials will qualify for a second round game in the loser bracket.  At this time, I anticipate only a few openings
  in the loser bracket.  Therefore, all
  officers should try to “die hard” in round 1.
  
 
  
 
  
 
  
M – MELEE
  
  
M.0     Players
  must agree before the game to use either the “no melee elimination optional rule”
  or an Embedded Melee house rule.
  
 
  
M.1      If the “no melee elimination optional
  rule” IS NOT BEING USED, then all melée combat takes
  place in an Embedded Melée Phase within the
  player turn. The player may move and/or fire as many units as he wishes,  setting up his melée combats for the turn. He then executes ALL melée combats. He may then move and/or fire any units still
  eligible to do so, but may not conduct any further melée combat for the remainder of the turn.  Players will have to agree on whether or not the optional rule or the
  embedded melee phase, or both, is in effect.
  
 
  
M.2     Melée attacks against skirmishers (if numbering less than
  100), wagons, and/or leaders may be conducted at any time during the turn.  Overruns by charging cavalry can occur BEFORE
  the embedded melee phase.
  
 
  
M.3     IF THE EMBEDDED MELEE RULE IS IN EFFECT: Charging cavalry may still melée multiple hexes in one turn, but the first two of these melées must take place within the embedded Melée Phase.  For example, charging cavalry MUST initiate
  their first melee within the melee phase.  It may then attack a second hex BEFORE melees involving other units are
  initiated.  In other words, charging
  cavalry can conduct two (2) melees BEFORE all other melees are conducted.  This allows cavalry an opportunity (though
  limited) to penetrate and cut off retreat routes.  AFTER all other melees are done, then
  charging cavalry can undertake their third and fourth melees if they
  desire.  After the initial melee,
  attacking cavalry can move through clear terrain, overrun skirmishers,
  artillery, and wagons without restriction.  These actions do not count as melees.  Cavalry intending to conduct such melée attacks must, obviously, charge BEFORE the embedded Melée Phase.  
  
 
  
 
  
S – SKIRMISHERS
  
 
  
S.1       Skirmishers
  in clear terrain must remain within 3 hexes of any unit of their brigade when an enemy unit is in sight and is within 20 hexes.
  
 
  
S.2       Skirmishers
  that are in the open may use any bde of their
  division to be attached to if all of the formed infantry of their bde is destroyed.
  
 
  
S.3       Skms may melée other skms, artillery, or wagons and/or unaccompanied leaders
  without restriction.   However, skms can only melee formed units (ordered or disordered) if
  the units are of equal or less strength than the attacking skms.
  
 
  
S.4       Skirmishers
  that are deployed in the open at the beginning of a scenario may remain in
  place or may advance for cover. If they advance towards the enemy without
  formed inf they must make it
  to cover in one move.
  
  
S.5       NEW: Cavalry units with a strength of less than 25 men cannot be used in covered
  terrain to block road movement of larger units (also see miscellaneous rule
  #8).
  
C.1      Cavalry may not charge into covered terrain (villages, towns, woods, marshes, chateaux, etc.).  They may
  however continue a charge-melee into one hex of covered terrain but
  the first melee must have occurred against a noncovered terrain hex.  Cavalry may charge across hedges, embankments, and streams.
  
 
  
MISCELLANEOUS
  
 
  
1.         Artillery
  may not enter any chateau hex unless forced by combat to retreat into a
  chateau.  If this occurs, then the
  artillery cannot unlimber.
  
 
  
2.         Leaders
  and supply wagons will not be used to take enemy objective hexes or to prevent the
  retreat of enemy units.
  
5.         Squares: Squares are not allowed to be
  formed in (or move into) covered terrain. If the cavalry can't get to you why
  form square?
  
6.         ZOC's and Retreats: Individual officers
  and wagons can never be used to prevent retreats.  
  
7.         Units may
  be voluntarily removed from the map board without penalty unless those
  units would be isolated with zone of control (if zoc extended beyond the map edge).
  
  
8.         NEW: Formed units with a strength of 25
  or less cannot move next to enemy units, may not be used to block retreat
  routes, and should generally be withdrawn from the front lines whenever
  possible.
  
 
  
 
  
 
  
GLOSSARY:
  
 
  
Cover hexside: hedges, forts, creeks, walls,
  streams, rivers... Any hexside that
    would disorder line infantry passing through it.
  
 
  
Cover terrain (hex): woods, rough, marsh, orchards, village... Any hex that would disorder line infantry entering it.
  
 
  
When estimating
  enemy strength, assume ‘??’ = 50.
  
 
  
 
  
 
  
ABBREVIATIONS:
  
 
  
Div: division
        | 
    Bde: brigade
        | 
    Reg: regiment
        | 
    Bn: battallion
        | 
  
Coy: company
        | 
    Bty: battery
        | 
     
        | 
     
        | 
  
Arty: artillery
        | 
    Cav: cavalry
        | 
    Inf: infantry
        | 
    Skm: skirmishers
        | 
  

  
© 1998-present Napoleonic Wargame Club (NWC)
Last Updated:
  October 11, 2015 4:50 PM