Napoleonic Wargame Club (NWC)

- Dedicated to Napoleonic Wargaming in a Fun and Casual Place -

 

Master of  Europe (MOE) VI


Napoleonic Wargame Tournament

 

Tournament Questions? Contact John Corbin at [jec120 at rogers dot com]

 

Format & Rules for MOE VI:

La Grande Armée officers will command the French forces in the scenarios. Allied Coalition officers will command the Coalition forces in the scenarios.

Scenarios come from any Napoleonic title so long as the scenario is balanced and agreeable to both parties.

First round games will be with scenarios of 20 turns or less.
Second round games will be with scenarios between 20 and 30 turns.
Third round games will be with scenarios between 30 and 40 turns.
Final round will be a scenario of greater than 40 turns but not a huge monster scenario.

No mirror matches

Officers have 8 weeks to complete each round and the Final round players will be allowed 10 weeks to complete the game. This is a hard deadline, with no exceptions unfortunately.

Failure to communicate with an opponent for 2 weeks means disqualification.

If after 8 weeks, the game is not completed, victory will be determined by:

Victory level at the point you reached in the game OR
Lowest total casualty count OR
Lowest number of leaders lost

Additional house rules can be used but must be agreeable by both parties. See the section "Master of Europe (MOE) Tournament Rules" below for suggestions.

 

 

Master of Europe (MOE) Tournament Rules:

 

M – MELEE

M.0 Players must agree before the game to use either the “no melee elimination optional rule” or an Embedded Melee house rule.

M.1 If the “no melee elimination optional rule” IS NOT BEING USED, then all melée combat takes place in an Embedded Melée Phase within the player turn. The player may move and/or fire as many units as he wishes, setting up his melée combats for the turn. He then executes ALL melée combats. He may then move and/or fire any units still eligible to do so, but may not conduct any further melée combat for the remainder of the turn. Players will have to agree on whether or not the optional rule or the embedded melee phase, or both, is in effect.

M.2 Melée attacks against skirmishers (if numbering less than 100), wagons, and/or leaders may be conducted at any time during the turn. Overruns by charging cavalry can occur BEFORE the embedded melee phase.

M.3 IF THE EMBEDDED MELEE RULE IS IN EFFECT: Charging cavalry may still melée multiple hexes in one turn, but the first two of these melées must take place within the embedded Melée Phase. For example, charging cavalry MUST initiate their first melee within the melee phase. It may then attack a second hex BEFORE melees involving other units are initiated. In other words, charging cavalry can conduct two (2) melees BEFORE all other melees are conducted. This allows cavalry an opportunity (though limited) to penetrate and cut off retreat routes. AFTER all other melees are done, then charging cavalry can undertake their third and fourth melees if they desire. After the initial melee, attacking cavalry can move through clear terrain, overrun skirmishers, artillery, and wagons without restriction. These actions do not count as melees. Cavalry intending to conduct such melée attacks must, obviously, charge BEFORE the embedded Melée Phase. 

 

S – SKIRMISHERS

S.1 Skirmishers in clear terrain must remain within 3 hexes of any unit of their brigade when an enemy unit is in sight and is within 20 hexes.

S.2 Skirmishers that are in the open may use any bde of their division to be attached to if all of the formed infantry of their bde is destroyed.

S.3 Skms may melée other skms, artillery, or wagons and/or unaccompanied leaders without restriction. However, skms can only melee formed units (ordered or disordered) if the units are of equal or less strength than the attacking skms.

S.4 Skirmishers that are deployed in the open at the beginning of a scenario may remain in place or may advance for cover. If they advance towards the enemy without formed inf they must make it to cover in one move.

S.5 NEW: Cavalry units with a strength of less than 25 men cannot be used in covered terrain to block road movement of larger units (also see miscellaneous rule #8).

 

C – CAVALRY

C.1 Cavalry may not charge into covered terrain (villages, towns, woods, marshes, chateaux, etc.). They may however continue a charge-melee into one hex of covered terrain but the first melee must have occurred against a noncovered terrain hex. Cavalry may charge across hedges, embankments, and streams.

 

MISCELLANEOUS

1. Artillery may not enter any chateau hex unless forced by combat to retreat into a chateau. If this occurs, then the artillery cannot unlimber.

2. Leaders and supply wagons will not be used to take enemy objective hexes or to prevent the retreat of enemy units.

5. Squares: Squares are not allowed to be formed in (or move into) covered terrain. If the cavalry can't get to you why form square?

6. ZOC's and Retreats: Individual officers and wagons can never be used to prevent retreats.

7. Units may be voluntarily removed from the map board without penalty unless those units would be isolated with zone of control (if zoc extended beyond the map edge).

8. NEW: Formed units with a strength of 25 or less cannot move next to enemy units, may not be used to block retreat routes, and should generally be withdrawn from the front lines whenever possible.

 

GLOSSARY:

Cover hexside: hedges, forts, creeks, walls, streams, rivers... Any hexside that would disorder line infantry passing through it.

Cover terrain (hex): woods, rough, marsh, orchards, village... Any hex that would disorder line infantry entering it.

When estimating enemy strength, assume ‘??’ = 50.

 

ABBREVIATIONS:

 

Div: division Bde: brigade Reg: regiment Bn: battallion
Coy: company Bty: battery Arty: artillery Cav: cavalry
  Inf: infantry Skm: skirmishers  

 

 

Awards:

 

Rich Hamilton, on behalf of JTS, has offered a prize to the winner. The winner will have his choice of one free game. Our heartiest thanks to Rich and JTS for their continued support of the NWC.

 

Also, the below awards are given to those who participate in the Tournament and the officer who is named the new Master of Europe.

Master of Europe (MOE) VI French Victory Medal Master of Europe (MOE) VI Participation Medallion Master of Europe (MOE) VI Coalition Victory Cross

Master of Europe VI French Victory Medal

Master of Europe VI Participation Medallion Master of Europe VI Coalition Victory Cross

Awarded if the Winner is a French Officer

Awarded to All Participants Awarded if the Winner is a Coalition Officer

 

 

Master of Europe:

 
 

 

 

Matchups:

Round 3:

General-Feldmarshal Illustrious Prince Eugene Gulyaev-Smolenskiy

Imperial Russian Corps Cavalry (Leib-Guard Semyonovski Regiment)

General-Feldmarshal Count Anton Kosyanenko

2nd Grenadier Division (Leib-Guard Cuirassier Regiment)

 

Général de Brigade Antonio Zinno, Baron de l'Empire

1er Régiment des Flanqueurs de la Garde Impériale

General-Feldmarshal Prince Bill Cann-Austerlitzky

Imperial Russian Corps Chief of Staff (Leib-Guard Horse Regiment)

 

Maréchal d'Empire Theron Lambert, Grand-duc de Montereau et Duc d'Angers

Cavalerie de la Vieille Garde

General-Feldmarshal Prince Vladimir Repnin Braine-Le Comte

Imperial Russian Corps Commander (Chevalier Guard Regiment)

 

 

 

Round 2:

Général de Brigade Antonio Zinno, Baron de l'Empire

1er Régiment des Flanqueurs de la Garde Impériale

Field Marshal Zafer Ejder, 1st Landgraf von Braunschweig

Totenkopf Husaren Regiment

French Victory

Maréchal d'Empire Theron Lambert, Grand-duc de Montereau et Duc d'Angers

Cavalerie de la Vieille Garde

Feldmarschall Jim Erzherzog Pfluecke von Teschen

Kommandeur der Austro-Prussian-Swedish Armee

French Victory

General-Feldmarshal Illustrious Prince Eugene Gulyaev-Smolenskiy

Imperial Russian Corps Cavalry (Leib-Guard Semyonovski Regiment)

General-Feldmarshal Prince Alexandr Zaytsev-Elsterwerda

Siberia Grenadier Regiment (Leib-Guard Preobrazhenski Regiment)

French Victory

General-Feldmarshal Prince Vladimir Repnin Braine-Le Comte

Imperial Russian Corps Commander (Chevalier Guard Regiment)

General-Feldmarshal Count Anton Kosyanenko

2nd Grenadier Division (Leib-Guard Cuirassier Regiment)

 

Capitaine Steve Archer

4ème Régiment de Hussards

General-Feldmarshal Prince Bill Cann-Austerlitzky

Imperial Russian Corps Chief of Staff (Leib-Guard Horse Regiment)

Coalition Victory

 

 

Round 1:

Général de Brigade Antonio Zinno, Baron de l'Empire

1er Régiment des Flanqueurs de la Garde Impériale

Lieutenant Colonel Daniel Armenta

1st Battalion, 95th Regiment of Foot (Rifles)

French Victory

Maréchal d'Empire Theron Lambert, Grand-duc de Montereau et Duc d'Angers

Cavalerie de la Vieille Garde

Field Marshal Sir Ken Jones, 1st Duke of Uxbridge & Anglesey K.G.

Cavalry Corps Commander

French Victory

Général Ernie Sands

Chef d'état-major du Vème Corps

Field Marshal Zafer Ejder, 1st Landgraf von Braunschweig

Totenkopf Husaren Regiment

Coalition Victory

Général de Brigade Mario Ostojic, Baron de l'Empire

1ère Brigade, 1ère Division d'Infanterie, Ier Corps d’Armée

Feldmarschall Jim Erzherzog Pfluecke von Teschen

Kommandeur der Austro-Prussian-Swedish Armee

Coalition Victory

Capitaine Steve Archer

4ème Régiment de Hussards

Oberst Mike Stefanowicz

Infanterie-Regiment Hoch- und Deutschmeister Nr. 4

French Victory

Général de Division David Earls

1ère Brigade, Division de Cavalerie du Ier Corps d'Armée

General-Feldmarshal Illustrious Prince Eugene Gulyaev-Smolenskiy

Imperial Russian Corps Cavalry (Leib-Guard Semyonovski Regiment)

Coalition Victory

Chef de Bataillon Jaume Campderrós

33ème Régiment d'Infanterie de Ligne

General-Feldmarshal Prince Alexandr Zaytsev-Elsterwerda

Siberia Grenadier Regiment (Leib-Guard Preobrazhenski Regiment)

Coalition Victory

Major James Breckenridge

17ème Compagnie du 5ème Régiment d'Artillerie à Pied

General-Feldmarshal Prince Bill Cann-Austerlitzky

Imperial Russian Corps Chief of Staff (Leib-Guard Horse Regiment)

Coalition Victory

Général Patrick Mossier, Comte de Chablis et Baron de l'Empire

Gendarmes d'élite de la Garde Impériale "Les Immortels"

General-Feldmarshal Count Anton Kosyanenko

2nd Grenadier Division (Leib-Guard Cuirassier Regiment)

Coalition Victory

Général Mark Oakford, Duc de Smolensk et Comte d'Autun

Escadron de Mamelouks de la Garde Impériale

General-Feldmarshal Prince Vladimir Repnin Braine-Le Comte

Imperial Russian Corps Commander (Chevalier Guard Regiment)

Coalition Victory

 

NWC

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Last Updated: June 16, 2019 2:30 PM