Colonial Campaigns Club (CCC)
Updated on July 4, 2021
1776 Scenario Downloads
Nick Ferry's CCC 1776 Mod Pack (*** New/Updated June 21, 2021 ***)
New Modification Pack for 1776: This package contains modification to the game. The changes in each folder listed are:
- Contents of "Info" folder: New Leader, Unit cards, and nameplates.
- Contents of "Media" folder: Selections from Ross Kennedy's excellent Napoleonic sound mod. The files chosen evoke more of an 18th Century warfare feel and less the thunder of Napoleonic musketry.
- Contents of "Map" folder:
2D Symbols files have been altered to replace the historically inaccurate 1801 Union Flag, and to add the "Betsy Ross" Continental flag.
3D Bases are all new.
3D Symbols have been heavily reworked.
*** Be sure to use this pack with the below Map and Sounds Pack from Nick as well ***
New Map and Sounds Modification Pack for the EAW Series: This package contains modification to the game. The changes in each folder listed are:
3D Ground files are EzJax's, but their color levels have been altered to reflect more the vegetation of North America.
Remaining 3D files (with the exception of 3D Units) have been completely reworked, adjusted, tinkered with. Crops have been allowed to grow a few more months. The 3D files contain original hand painting in Photoshop, and work sampled from other mods.
For both pack's Nick would like to give credit to the following: EzJax, Ralf Konnertz, Neil Henderson, Philippe, Ross Kennedy and 3D Units files taken directly from the EAW Updates section on the JTS Website.
Note: If you downloaded the Hand Painted 3D maps mod from JTS, you'll need to temporarily relocate the Hand Painted 3D maps from the "Maps" folder. The EAW Series does not have the option to turn them off in the game.
See Nick's post in the The Colonial Tavern about these two great Mods!
The Campaign 1776 Expansion Pack #1 by Drew Wagenhoffer and posted on the HPS web site.
SDC1 - Brandywine - 1776 - Jack Hipkins -- This package contains a modified OOB and scenarios to go with it. You can unzip it directly into your \Campaign 1776 directory and it will not overwrite any other file. These files have changed the American militia weapons from Rifles to Muskets.
SDC2 - Germantown - 1776 - Jack Hipkins -- This package contains a modified OOB and scenarios to go with it. You can unzip it directly into your \Campaign 1776 directory and it will not overwrite any other file. These files have changed the American militia weapons from Rifles to Muskets.
SDC3 - Princeton - 1776 - Jack Hipkins -- This package contains a modified OOB and scenarios to go with it. You can unzip it directly into your \Campaign 1776 directory and it will not overwrite any other file. These files have changed the American militia weapons from Rifles to Muskets.
SDC4 - Rhode Island - 1776 - Jack Hipkins -- This package contains a modified OOB and scenarios to go with it. You can unzip it directly into your \Campaign 1776 directory and it will not overwrite any other file. These files have changed the American militia weapons from Rifles to Muskets.
SDC5 - Trenton - 1776 - Jack Hipkins -- This package contains a modified OOB and scenarios to go with it. You can unzip it directly into your \Campaign 1776 directory and it will not overwrite any other file. These files have changed the American militia weapons from Rifles to Muskets.
SDC6 - Rogers' Rangers - 1776 - Jack Hipkins -- This is a hypothetical scenario from 1757. A British/Provincial force is attempting to relieve a besieged fort in upstate NY. A French/Canadian/Iroquois force is trying to stop them. Total size is about 5,000 men, using the Guilford CH map and a new OOB.
SDC7 - Battle Road Revised - 1776 - Jack Hipkins -- This package contains a modified OOB and a scenario to go with it. There is also a new pdt file in this one. You can unzip it directly into your \Campaign 1776 directory and it will not overwrite any other file. These files have changed the American militia weapons from Rifles to Muskets with no bayonets.
SDC8 - Bloody Tarleton - 1776 - Jack Hipkins -- Updated! A large concentration of Militia is encamped somewhere in South Carolina. Banastre Tarleton, sensing a chance to crush his foes, has collected a mixed force of Horse and Foot and has been turned loose by Cornwallis to "Destroy these traitorous Rabble".
SDC9 - The attack on Yorktown - 1776 - Barry Maunsell -- What-If. When the combined American and French armies arrived at Yorktown, British General Cornwallis withdrew his army from their outer defences to the inner works around Yorktown. This resulted in the siege of Yorktown by the Americans and French resulting in the eventual surrender of the British on October 17th. In this scenario the British fleet has won the battle of CAPES OF VIRGINIA and is on the way to evacuate the garrison. General Washington call's a council of war and decides on a assault the next day. Could this assault have taken Yorktown and thus resulted in the defeat of the British?
SDC10 - Fight At Valley Forge - 1776 - Bill Peters -- September 11th, 1777(a) - Washington is forced back from Philadelphia and has been located near Valley Forge, Pennsylvania. Boths sides have reconoitered the area and now the British advance to defeat the Americans one more time. Timely reinforcements for the Americans might save the day! This scenario doesnt feature any AI scripts and therefore should be played PBEM. This scenario was designed with internet gaming in mind with the commands split equally between the two commanders. Each American has 2 Divisions while the British player has 2 Wings.
SDC11 - Eutaw Springs Revised - 1776 - Tim De Lano Updated on 07/16/00 -- A scenerio of Eutaw Springs that is historically accurate as possible. This modified scenerio has been well researched. I've made more changes than I care to list or you care to read. ;o)
SDC12 - Modified Hobkirk Hill - 1776 - Tim De Lano -- Updated on 07/16/00 - see included Readme file for a list of changes.
SDC13 - Saratoga Revised - 1776 - Larry Davis -- Updated - 10/10/00 -- This is a modified version of the first battle of Saratoga. There is no AI script. The American militia have no rifles, morale for some American units is higher and lower for some British units, cannons have been added at the American river fortifications, some American and British units were added and some removed according to actual participation. Strengths and placements at game's start are closer to historical records. The game begins at noon instead of one pm.
SDC14 - The Battle of Stony Point, July15th - 1779 - 1776 - Thomas Ciampa -- The Birth of America's Light Infantry occurred on the moonless night of July 15, 1779, just past midnight. Brigadier General "Mad" Anthony Wayne commanded four regiments of Continentals drawn widely from all over the Colonies to assemble a brigade of special fighting forces. His midnight assault on the British stronghold of Stony Point seven miles south of West Point on the west side of the Hudson River was a most audacious maneuver, and one which was executed almost exactly as it was planned. It was an incredible feat for an army of the time. The garrison slept secure in the feeling that General Clinton's "Little Gibraltar" was safe from attack...
SDC15 - The Battle of Stony Point "what if", July15th - 1779 - 1776 - Thomas Ciampa -- This "what if" explores the outcome had the British not been completely surprised by Wayne's night assault. It assumes that Colonel Johnson gave credence to a rumor of a possible American attack brought back to him by his quartermaster who had contact with a local famer after the day's foraging. Although not convinced that the Americans could be so bold, he gave special orders to his night pickets to be particularly alert. In addition all the guns stationed along the outer abatis were manned during the night and ready for such an eventuallity as well as two sections of his 71st Grenadiers. One of the grenadier sections was posted at the ferry slip and the other, with Lt. Duncanson in at the ready himself, at a central location behind the outter earthworks. Within the Rock Bastion, the party of Loyal Americans were ordered at the ready as well.
SDC16 - Modified Germantown - 1776 - Larry Davis -- The changes include:
- Historic placement of all units
- Removal of all units not actually in the battle
- Correct names of British commanders
- Correct strengths of British units
- All militia armed with muskets
- Number of turns is now 48
- Visibility is 4 hexes throughout most of game, and worsens-the battle was fought on a very foggy morning
- Several more small changes
The AI has also been redone and works tolerably well. The game files can be downloaded in the proper game directory and will not affect other files. I also included a modified Units.BMP file that has most of the regular British units well shaven as they should be by regulation. Only the Americans, Germans and French were allowed their beards and mustachios. The BMP file WILL change the original game file when loaded into the INFO directory.
SDC17 - Greensprings Farm, July 6th 1781 - Historical - 1776 - David O'Connor -- Updated 11/24/01 -- Gen. Cornwallis was preparing to cross the James river being closely pursed by Lafayette, so a trap was set for the headstrong Frenchman. Unaware that Cornwallis had hidden his main force while enticing the Americans to attack his (decoy) baggage train while it prepared to cross the river, Lafayette ordered his his light infantry and Pennsylvanian brigades forward. The signal for the ambush to be sprung was the approach of the Colonial forces to an 'abandonded' 6pdr gun.
Notes: A good game for a 'blind' scenario. AI for both sides will need tweaking.
SDC18 - Battle of Harlem Heights - 1776 - Larry Davis -- The Battle of Harlem Heights October 16, 1776 Washington described the Battle of Harlem Heights as a series of sharp skirmishes. This scenario has been designed to closely approximate the way the battle progressed. There is a new map along with new pdt, oob, bmp and scn files. The range for muskets is reduced to 3 hexes, approximately 125 yards, and the rifles range is 8 hexes, about 330 yards. It is highly adviseable to play this with all options on except Cornwallis cannon. Updated 1/19/04
SDC19 - The Battle of Great Bridge - 1776 - Sean Coffey -- On December 7, 1775 The American Army was waiting outside the gates of Norfolk. The had built some breastworks which they had built the night before. They crossed the "Great Bridge" were they met contact with Lt. Leslie and the Norfolk Militia. The Americans charges right at them the Norfolkians with down there weapons and ran for their lives. The Americans captured Leslie. The impotance of this battle is that it drove the British out of Virginia.
SDC20 - The Battle of White Plains - 1776 - Sean Coffey -- In the fall of 1778 The British were fighting the continentals in the 4 battles of New York. The last battle was at White Plains. Washington and 3,000 men were positioned on Chatterton Hill. The commanding General Howe with for the British with 13,000 men, divided his army up into thirds, Two columns of infantry attacking the flanks with a huge strong center force. Amazing the first charge was replused. Washington ordered reinforcements. Howe realized this and ordered a halt to wait for reinforcements as well. Washington also realized he was greatly outnumbered and while the British stalled he withdrew every single one of his men across the Bronx River.
SDC21 - The Battle of Moores Creek - 1776 - Sean Coffey -- In on a rainy in Febuary the Colonial Miltia and some British skirmished around Moore's Creek. During the first nightfall the Colonials held the ground after the British Provincials had failed to cross it. The next day British Highlander and Calvary had cross the creek two miles north and approached south while the battered Provincials recieved Infantry support. The British Charged the next day and still failed to destroyed the Colonials at Moore's Creek.
SDC22 - Cowpens_b - 1776 - Sean Coffey -- What-If. The American Force led by Daniel Morgan were going to engage the British at Cowpens he notice was out number and the majority of his force led by miltia. In the American camp when they were planing a strategy, Morgans Aides overheard them talking a night attack to catch the British by suprise. They wouldn't use hardly any light to make visiblity for the British impossible to see them. They later noted that the miltia forces could break and Banastre Tarleton could rip American forces to shreads if he could get a counter attack going. They felt it was to risky and waited for dawn the next morning. But what-if Morgan did lead this Attack?
SDC23 - Camden's Aftermath - 1776 - Sean Coffey -- Most people know the huge route after the battle of Camden. What they fail to realize is why it happened. On a battlefield the armies will fight and the calvary cleans up the retreating army off the field. Lt. Col. Banastre Tarleton lead his calvary and the charging British further in the woods behind the battlefield. He wanted to destory the remaining supplies off the American army and kill each and every man in blue he saw running. It was confusing on both sides. Tarleton caused caulites as high as 200 men. Amazingly some the supplies made it out and the Americans lived to fight another day.
SDC24 - Bunker Hill_d - 1776 - Sean Coffey -- What-If. When most of us think of Bunker Hill we think of the British Army stupidly marching up Breeds Hill getting shot by American marksman. But actually this was not the plan at all. General Howe noticed how the Americans were on a pennisula and a little bottleneck behind Bunker Hill was the only escape route. He was going to send a good sized column of infantry to capture it and send surround the rebels and end the Revolution in one day. The American commander of Col. Reed of the 3rd New Hampishere noticed this was an undefended area, so he ordered his men there. When the British attacked it, A majority of the British fell on the beach. Howe had no choice but a frontal assault. What if Howe defeated the defenders on the beach? Would this plan have worked?. *NOTE* In this scenario the American numbers are decreased and most Americans with Low Ammo to simulate the real Bunker Hill.
SDC25 - Fort Gage (Kaskaskia) - 1776 - Sean Coffey -- Historical. On July 4th, 1778. George Rogers Clark seiged a Fort in the Illnois Country called Ft. Gage (Kaskaskia). The Fort was defended by a Canadian governor named Lt. Rocheblave. Rocheblave knew an attack was coming to he told the citizens that lived in a town near by that the Americans were cannibals. They citizens were afriad. When the Americans occupied the town the day before they came in , took positions and they let out a terrific yell in French that if any citizen stepped outside they would be shot. Ft. Gage, was much easier to take than it should have. Clark had to wake up Rocheblave and tell him he just lost his fort. After the siege the Americans took the artillery to use in the East.
SDC26 - The Siege of Charleston - 1776 - Sean Coffey -- Historical. In 1780, The British army was upstopable coming up threw the south. The American Southern Army came down from the Virginia to destory Cornwallis's Army. In the summer of 1776 the British Navy beseiged Charleston, but failed. This year the British weren't planning on making the same mistake twice. Sir Henry sailed form New York to South Carolina to meet with Cornwallis to destroy the rebels. The Americans occupied Charleston. The British Army surrounded it on all four sides. The Americans with their 5,000 could not withstand Clinton and Cornwallis's 10,000+ men. The American Army eventually surrendered. Cornwallis let the Americans go as long as they promised never to rise arms against His Majesty again. The British looted most of the city. Then the British moved north where Cornwallis would meet his fate..."
SDC27 - The Battle of Monck's Corner - 1776 - Sean Coffey -- Historical. During the Siege of Charleston, On April 12th, 1780, Sir Henry Clinton ordered Lt. Col. Banastre Tarelton to take a small force into the backcountry around Monck's Corner and Biggins Bridge to try cut off Americans communication and supply lines to coming into the city. An American commander Gen. Huger was stationed in a camp around Monk's Corner. When Tarelton was approaching they captured a black man carrying a letter stating were Huger's men were deployed. On April 18th, 1780. Tarelton planned a night attack. He came right at them. The Americans had been taken completey by surprise and were routed away. The British captured several supply wagons and calvary horses.
SDC28 - The Battle of Paoli - 1776 - Sean Coffey -- Historical. After Washington's defeat at Brandywine General "Mad Anthony" Wayne was going to attack the British rear. The problem was his positions were exposed because of this. He held his men in camp near town called Paoli to wait for reinforcements. Lt. Fitz Randolph was to lead a night attack against the Americans. The difference in this night attack being, When the British arrived, naturally the Americans would fire at them, but Fitz Randolph told his men not to fire and to fix bayonets. If Americans fired, the light from the exploding gunpower would be seen, So the British would come close, still under the cover of dark and charge the Continentals by surprise. Besides how the battle was fought, Wayne camped there to wait for reinforcement that werent suppose to arrive for another couple days. Fitz Randolph learned this his force was small, because if the American strength they would cause real problems to the British rear.
SDC29 - Wayne Advances - 1776 - Scott Reed -- This scenario is a revised Monmouth which starts earlier in the day. Wayne is pushing his Advance wing in hopes of catching the baggage train of Clinton. Elements of the main British army have stopped and deployed around Monmouth Courthouse to reconnoiter this threat. This scenario uses the Monmouth OOB.
SDC30 - The Battle of Waxhaws - 1776 - Sean Coffey -- Historical. On May 7, 1780, Colonel Abraham Buford and 350 Virginia Continentals had been opposite bank of the Santee River. Marching to Charleston as reinforcements. When Buford got word that the Americans surrendered. He held his position and then told to retreat up to Hillsborough. Cornwallis heard about the mayor of Charleston who fled during the seige joined up with Col. Buford. Cornwallis dispatched Lt. Col. Banastre Tarleton on the pursuit. Tarelton approached faster, when the Americans got to be only 20 miles ahead, Tarelton sent a messanger asking them to surrender, the American declined. On the May 29th Tarelton caught up with them around 3:00pm when the battle started Tarleton set a charge. During the battle Tarelton's horse was shot and he said was pinned down. Tareltons men assumed he'd been shot under a flag of truce and his men re-newed a charge slaughtering every surrendering and fleeing soldier they could find. The vollies released by the British were absolutely devasting. This is the battle were Tarelton got his nickname "Bloody Ban" or "Ban the Butcher".
SDC31 - The Battle Ramsour's Mill - 1776 - Sean Coffey -- Historical. In mid June hundreds of militia gathered at Ramsour's Mill and about a 1/2 half mile away a huge band of Tories were on hill viewing down on them. On the June, 20, 1780 the Americans at Ramsour's Mill going to attack them. When the day of battle the bayonet equiped American quickly forced the tories to retreat on the other side of a stream and back up the hill.. The first Tory hit with great accuracy. But it still didn't stop the Americans from charging up the hill. The Tories were forced to the butts of their rifles for defense. It was a great bloodbath, but the Americans came out victorious.
SDC32 - The Battle of Elizabethtown - 1776 - Sean Coffey -- Historical. The Battle of Elizabethtown occured on August 29th, 1780. The British Tories in south came through a village called Elizabethtown, They stole food, money, and anything they wanted. They burnt homes of the rescept villagers. They were encamped outside the city. A miltia Colonel under the named of Robeson were planning to attack the Tories. A woman (spy) for the miltia, walked into the Tory posed as a merchant wanting to sell food. The Tory Sentry let her in. She sold it them to them and not only taking their money, but the Tory positions. She reported to Robeson. His plan was to attack at night. He took serious consideration on what to do. He was greatly outnumbered. He decided since it was night his men would catch them off guard and take a seriously volley on Tories. Then 5 or 6 men run to new position and fire so the Tories would think they were being attacked by 1000+ men. The Tories ran as quick as their legs could take them, others tried to defend and ran into a ravine where they met there fate. The Americans claimed victory... *NOTE* THIS SCENARIO NEEDS RIFLES EFFECT. ALSO The battle was fought at night, But this scenario starts it at 8am so the Rifles can be used effectively. Most of the Tory units are on route to simulate the surprise of the Americans.
SDC33 - The Siege of Fort Sullivan - 1776 - Sean Coffey -- What-If. In 1776, When Sir Henry Clinton tried to take men into the south to preserve British Loyality they came along Fort Sullivan in South Carolina. Sullivan was made out of weak material so heavy cannon fire would rip the fort into pieces. Clinton ordered fire on Sullivan, but the ships were to far away to take a real toll in damages. His Infantry was position on the Island across from the Sullivan. Eventually the British left. Some characters that are known in fort at the time were, Maj. Gen Lee. and Francis Marion. What-if the British Infantry were sent to on Sullivan instead? Updated 8/5/03 - changed the protection values on the reinforcements so that troops within the fort don't rout when they arrive. Also corrected a leaders rank.
SDC34 - Action at Spencer's Ordinary, June 1781 - 1776 - David O'Conner -- Updated 7/12/01 - A small but exciting skirmish as Lafayette sends a force under Col Butler to harrass the British rear-guard and runs into the Queens Rangers led by Simcoe watering their horses near a stream. Notes: around 1,000 men per side - slightly inflated figures than historically engaged to allow a slightly more 'rounded' game. Good for a shortish PBEM game, with some interesting choices facing both commanders. Most of the British forces begin disordered to represent their (temporary) unreadiness to meet the Colonial attack, with reinforcements arriving later to stem the tide. 24 turns.
SDC35 - Camden - Early Start - 1776 - Sean Coffey -- In Camden both armies camped literally next to one another without each side knowing. Lord Rawdon recieved word a day before that a large militia column coming towards him near Camden. Lt. Col. Banastre Tarleton was ordered to scout ahead. Tarleton collided with Amand's Cavalry. A short skirmish occured and both sides new where their enemy was. Since Rawdon's force was around +1000 and an American force around the same number but going to be supported by a couple thousand of Milita he needed help. Fearing Rawdon's Force would be destoryed, Cornwallis and a dispatched of a 1,000 went to aide Lord Rawdon. THOUGH THIS BATTLE IS 72 TURNS, IT GIVES BOTH ARMIES A CHANCE TO PLACE THEIR MEN WHERE THEY WANT TO FOR THE BATTLE NEXT MORNING.
SDC36 - Modified King's Mountain - 1776 - Scott Reed -- Historical- Kings Mountain modification. Changes to this scenario include improved command ratings for Ferguson. A breakdown of the 90 man Ferguson Corps into 4 companies of 25 men each. The unit is more historicaly depicted as Kings Americans and NJ Volunteers. I have also added the British foraging party that was listed in many reports. It is believed that the foraging party dispersed upon hearing gunfire at Kings' Mountain. VP hexes point values have been modified as well.
SDC37 - Saratoga_i - 1776 - Sean Coffey -- What-If. What if Jonnhy Burgoynes Plan was pulled off Linking with William Howe and Harry St. Ledger. Would this be the end of the Americans? and France wouldnt enter the War?
SDC38 - Germantown_c - 1776 - Sean Coffey -- What-If. Historically the British easily captured Philadelphia, In European Battles capturing the captial of your enemy basically means the war is over. But Washington abondoned and did not surrender. What-If Washington did stay and fight at Philadelphia?
SDC39 - Trenton_c - 1776 - Sean Coffey -- What-If. Washingtons Plan to cross the Delaware was shakey, Their plan could have been unveiled easily. What if one of Rall's Patrol or a Loyalist Civilian reported this to Rall in the night? The Hessians would have had plenty of time to achieve formations and break down units and be prepared for the Americans. Would Washington still achieved victory?
SDC40 - Yorktown_d - 1776 - Sean Coffey -- What-If. Cornwallis's army occupied Yorktown for supplies and men, 5,000 men supposed to arrive from New York from Clinton, But the French fleet defeated the British Navy in the Capes and prevent the reinforcement. What if those Reinforcements had arrived? Would Cornwallis hold out? NOTE: If your wondering about British numbers Yorktown_a shows 5,000. Historically Cornwallis had around 8,000. I add 7,000 to make 13,000. Historically 8,000 + 5,000= 13,000 so it comes out correctly.
SDC41 - Yorktown Early Start - 1776 - Sean Coffey -- Early Start. This scenario is not separeted by a month, Just 23 hours when Washington arrives after Corwallis. This lets armies Position their armies they way they wish too. 370 turns.
SDC42 - The Seige of Fort Laurens, Winter 1777 (What-If) - 1776 - Sean Coffey -- What-If. In 1777 Fort Laurens was built to protect the Muskingum River from British shipping supplies North, Fort Laurens do not have artillery though. This fort served through one of the harshest winters. Hardly any food, clothing, and ammo. One day a party of 17 were killed out in the woods around the fort. The screams of the 17 were heard inside Fort Laurens. They were surrounded. Mostly by Indians. During the winter the Americans inside assumed that the British and Indians would never stay out there in the winter so they sent another party. Which was slaughtered in the open where soldiers in the fort witnessed it. Eventually a British Messenger was sent into the fort and they said they if The Fort could survive this long, they should send out some sort of supplies to show the British they were able to fight. They gathered every slab of meat into a barrel and rolled it outside. Not mentioning the Soldiers were starving to death. They kept there word and left. Eventually American supplies came, Horses with packs on the them. The Soldiers in Fort Laurens cheered. When the came close to the fort, the soldiers fired Ceremonial Shots, that scared half the horses and half of the supplies ran away into the forest add to the misfortune. The reason the British did not beseige Fort Laurens was because of France joining the war, If the British attacked ill, starving men the French might do it to the British if it ever came to that. But What-If they did attack?
SDC43 - Remake of the Bunker Hill_c - 1776 - Bill Peters -- The Americans fixed and releasing at various times. Those units of the 2nd Conn. dont release til turn 18! Other Americans will start releasing on turn 4 based on a 33 percent chance.
SDC44 - The North Church Burns - 1776 - Bill Peters -- Yes, that bastian of Christian liberty is burned down and no signal reaches the Patriots! With no idea of whether it will be 'by land ... or by sea' the Americans are not able to get the 2nd Conn. and its fellow 24th Mass to Breed's Hill in time. This scenario also features fixed units.
SDC45 - Watertown Bridge - 1776 - David O'Connor - Ed. by Paul Wakeman -- What-if scenario based on Lord Percy's march into Jamacia Plains before the action at Lexington and Concord. Historically Percy turned back at the milita confronting him, but in this scenario his orders are to seize the bridge. The 'shot heard around the world' will be fired here! Updated 12/09/03
SDC46 - The Battle of Long Island - 1776 - Sean Coffey -- Historical. To protect New York City and the lower Hudson valley from the British forces massed on Staten Island, George Washington sent part of his small army to defend Brooklyn Heights, on Long Island. After several unsuccessful peace overtures, Sir William Howe landed at Gravesend while the British fleet under his brother, Richard Howe, shelled New York. After Sir William's troops defeated an American force under John Sullivan and William Alexander (Lord Stirling), Israel Putnam, the corps commander, prepared for the main attack. Sir William, not wanting another Bunker Hill, decided to lay siege instead of storming Brooklyn Heights. Washington saw the position was hopeless and evacuated (night of Aug. 29 & 30) his army back to Manhattan. Shortly afterward, the Americans began the retreat northward in which delaying actions were fought at Harlem Heights, White Plains, and Fort Washington. Washington managed to extricate most of his troops, and he regrouped them before striking at Trenton.
SDC47 - Blue vs. Red - 1776 - Al Amos -- 1776 Blue vs. Red. 120 turns (10 hours). Battle Road map. 58,388 men per side!
Each army has 8 infantry divisions and 8 cavalry divisions. The armies are mirrors of each other. No leaders have been named nor are there pictures for them. (Al is lazy.) You can open the oob in a text editor and name them yourself if you like. There is 52,000 inf; 6,300 cav and 88 cannons in each army.
The pdt file is homemade. You will want to check the Help/pdt in the game before playing as I have changed much of the parameter data. The AI is tagged for the Red Army to attack and the Blue to defend.
The Red Army is attacking one wing of the Blue Army while the rest of the Blue Army marches to support them.
SDC48 - Modified Germantown - 1776 - Richard White -- I've made a few modifications to the Germantown_a scenario, reducing two of the objective hexes to 50pts and increasing a third to 200pts. The British release times have been modified, so that the brigades will release earlier, but only at 75% probability to add an element of chaos & uncertainty. I've also given some low fatigue to the initial American units to reflect the early morning march & moved a few of the front-line British units to make the guns harder to capture. Overall, this scenario should make the battle slightly harder for the Americans to achieve a major victory, something which they tend to achieve in the CCC club but failed to do historically.
SDC49 - 52 Battle Road Package - 1776 - Rich White -- Here are four hypothetical Campaign 1776 scenarios using the Battle Road map. (Also included is an optional revised pdt file for players to use if they wish to add a bit of variety.) Titles of Scenarios: (1) Extended Chance, (2) Extended Chance2, (3) Extended Chance3, (These are three variant scenarios, with slightly different objectives/troops, involving British light troops harassing a regular American army on the march escorting a baggage train and artillery.) (4) A Delaying Action (A completely different scenario, but again involving British light infantry against a considerably larger Continental army).
Extended Chance (and variants) - A hypothetical scenario with British light troops and Indians harassing a Colonial army on the march accompanied by a substantial artillery train. Variant "B" has more objective hexes and an additional bridge. In Variant "C" the Indians & Tory militia are replaced by other British forces and the initial troop deployment is altered.
A Delaying Action - In this hypothetical scenario, the British - although outnumbered approximately 2 to 1 - are nevertheless determined to delay the advancing Colonials and inflict as many casualties as possible.
SDC53 Revised Ticonderoga - 1776 - Al Amos -- A scenario redoing the Battle of Ticonderoga (what-if) using a new map.
SDC54 CCC 2nd Annual July 4th Tourney - 1776 - D.O'Connor and P.Natta -- The 2nd Annual 4th of July Tournament game. Includes custom-made map and equal balanced forces in a meeting-type engagement. To the victor go the spoils and triumph in a completely even contest..good luck!!
SDC55 The Battle of Pottes - 1776 - Gary McClellan -- This is a hypothetical scenario that is intended to study and highlight the armies of the War of the Spanish Succession at the start of the 18th Century. The units are based on the book strength of these units (taken from Chandler's Art of War in the Age of Marlborough), though in a campaign setting, you would rarely find them at full strength, even at the beginning of the season. The units are "hypothetical", in that they do not carry historical designations, though they are meant to reflect the standard OOB of the era. Three armies are represented in this scenario, the English Army, the French Army, and the Imperial Army (Hapsburg).
SDC56 - 62 Fort Carillon - 1776 - Rich White -- Fort Carillion, otherwise known as Ticonderoga, was the site of a major Anglo-American defeat at the hands of Montcalm's French on July 8th 1758, despite possessing numerical superiority of approximately 4 : 1. With his command structure disrupted by the death of his brilliant second-in-command, Lord Howe in a skirmish a few days earlier, and his new number two - Thomas Gage - mysteriously inconspicuous, the British commander, Major General James Abercromby, launched a series of futile and costly frontal assaults on the strong French defensive position.
SDC63 The Assault on Fort Washington - 1776 - Mike Cox -- The Americans had blundered by clinging to an unteneble position in New York. Fully informed of Magaw's dispositions by the traitor, William Demont, Howe moved on the fortification before Washington could withdraw. If the Americans can blunt the assault of the 16th, they will hopefully be able to withdraw under cover of darkness to the Jersey side of the Hudson. In reality, it was another humiliating defeat for the young American army and its unproven commander. N.B. Balanced for play using Rifle Effects and Line Disruption on, Isolation Rules off.
SDC64 The Battle of Shallow Ford - 1776 - Sean Coffey -- Historical. In 1780 as Cornwallis was rampaging across the South the Surry County Loyalists made numerous raids against the Whigs in N. Carolina. Eventually the Loyalists were going to link up with Cornwallis at Charlotte. Meanwhile, Several companies in the American army were heading to Kings Mountain, on their march they recieved information informing them that Maj. Ferguson had surrendered and that they were to march to Surry County to stop the raids at once. On October 14th 9:30am, The head of the Tory column appeared crossing the Yadkin River and coming towards the Continentals. The Continentals gained the upper hand and routed the Tories. Since they were on horseback they fled quick and were not caught. Though this was a very small battle compared to others, it played a major effect in the battle over N. Carolina.
SDC65 The Tobacco Raids - 1776 - Mike Davies -- This scenario is loosely based on British Operations in Virginia between 1779 and 1781. British tactics in the area called for a series of raids aimed at destroying or capturing Continental Army supplies as well as tying down troops to defend Virginia, keeping them away from what the British saw as the main theatres of the war. See the included notes for more...
SDC66 The Long Way Home - 1776 - Dierk Walter -- Updated 8/17/02 (Hypothetical) Somewhere in the southwestern regions of the German Empire in the mid-18th century, a small Hessian force is returning from an expedition. They have fought some days ago and have marched for a week and are fatigued. They have to cross an unknown country in order to rejoin the army. Sadly, a numerically superior French force is billeted in the area. The Hessians, however, have the advantage of surprise - they are not expected by the French which are spread over the countryside, disrupted and disorganized. There is a small British-held town in the Southwest which might be reached by the weary expedition, although it is half-heartedly besieged by a French force. The garrison might even be able to fit out a relief corps later in the day. (Note: The French supply wagons are fixed without chance of release and are worth 1 VP per strength point, thus in effect being capture victory hexes. The Hessian's chance to run out of smallarm ammo is 10%, so they might have use for those wagons.)
SDC67 - 68 - Bunker Hill - 1776 - Al Amos -- 3:00 pm 17 June, 1775 British troops under Major General Howe begin thier attack upon Colonels' Starks and Prescott command shelter behind breastworks and fieldworks built during the night and earlier in the day. Howe's men would hold the battlefield by day's end, but at a terrific price. *** This scenario has all new map, oob and pdt files. Companies are broken down into two platoons with a leader. Quality of ALL troops has been lowered dramitcally. Americans do not have bayonets, except for the protion of Little's Regiment. American ammo is sparse as they had not made adequate arragnements for resupply. British ships and batteries located in Boston are represented. These ships have been given one-half of their rating to show broadside restrictions. Ships do not use up the army's artillery ammunition supply, but if your ammo supply goes to zero they can no longer fire. I used Richard Ketchum's "Decisive Day" and John Etling's "The Battle of Bunker's Hill" as my primary sources for troop strengths, maps, order of battle, etc. The British Army is deployed where it landed. It is split into two 'Wings'. The Wing commanders are stacked with General Howe in the middle of the front rank of troops. To find the troops they command highlight each officer and select the "Highlight Organization" button. Within the Order of Battle any officer wlisted with his first initial is an historical person in his proper place. Officers with only the last name are placeholder names. Any information leading to discoviering more of the historical commanders is welcomed.
SDC69 - 70 - Ein sehr langer Heimweg - 1776 - Al Amos -- On its way home, the Army of Anspach stumbles into a French force preparing to besiege the forces of Brunswick. As thier commander do you rush to the aide of a fellow German, or continue your journey and exit for home? As the French commander do your screening troops alert you to thier presence in time to interdict them? (A spin-off of Dierk Walter's "Long Way Home" scenario.) Both summer and winter versions included.
The CCC on Campaign - Master Files - 1776 - Al Amos -- Updated 01/25/03 -- The title describes it all. This is an on going series of battles, small and large, between the two sides of the Colonial Campaign Club. The series features all new map, oob, and pdt files for these scenarios. (The actual scenario files will be included in subsequent downloads.
· One base map is 6 miles wide by 18 miles deep, and the other is 6 miles wide by 6 miles deep allowing for many, many sub-maps.
· Active and former members of the CCC fill the leader positions in the oob. There are five different pdt files included modified to represent the following weather/ground conditions: Hot, Clear, Rain, Mud and Snow.
· Many other pdt file changes to include; increased musket range, improved musket and artillery firepower, altered line disruption, terrain combat modifiers, etc, etc.
SDC71 - 76 - The CCC on Campaign - Scenario Pack I - 1776 - Al Amos -- A package of 6 scenarios to be used with the CCC on Campaign file set. Descriptions for the included sceanrios are included with the zip file. Note: You must have the Master Files installed in your 1776 game directory to be able to play these scenarios.
SDC77 - 82 - The CCC on Campaign - Scenario Pack II - 1776 - Al Amos -- A package of 6 scenarios to be used with the CCC on Campaign file set. Descriptions for the included sceanrios are included with the zip file. Note: You must have the Master Files installed in your 1776 game directory to be able to play these scenarios.
SDC83 - 88 - The CCC on Campaign - Scenario Pack III - 1776 - Al Amos -- A package of 6 scenarios to be used with the CCC on Campaign file set. Descriptions for the included sceanrios are included with the zip file. Note: You must have the Master Files installed in your 1776 game directory to be able to play these scenarios.
SDC89 Revised Brandywine - 1776 - Al Amos -- A scenario redoing the Battle of Brandywine. Primary changes are in the oob, consolodating units to have less counters on the map.
SDC90 Meeting Engagement - 1776 - Jack Hipkins -- A meeting engagement of the Brandywine armies on the Germantown map. OOBs have been slightly modified, more artillery, fewer rifles. All units enter as reinforcements. Its a wide open game with no VP hexes. Maneuver cleverly, fight boldly, or die meanly.
SDC91 Valley Forge_b - 1776 - Jack Hipkins -- This is a variant of the Valley Forge battle. In an attempt to outflank the American breastworks Genl. Howe has marched around the Rebel army's right and rear and is poised to deliver a surprise attack. The American army begins completely fixed in place allowing the British player one hour to maneuver his arriving troops into his chosen attack positions. The British are split into four assault columns, each having a varying chance of entering on time (except for the column led by Howe). A slight change to the OOB removes rifles from the Queen's Rangers.
SDC92 - Revised Battle Road - 1776 - Al Amos -- A revised version of the Battle Road scenario using a new OOB and PDT file.
SDC93 - 95 - CCC 2002 Tourney - 1776 - Mike Cox -- 3 Scenarios:
Round 1 - Americans first - 21 turns
Round 1 - British First - 21 turns
MP Round - Set up according to the plans of Boggon, Hargreaves & White and Cope, Glankler & Gremmels. 16 turns.
SDC96 - Eutaw Springs_c & _d - 1776 - Rich White -- A variant Eutaw Springs scenario, with the British Tories counted as militia and with more realistic weapon factors based on the FIW alternate pdt. Muskets with bayonets are given a maximum range of 3 rather than 4 hexes to reflect superior training, while those troops armed with muskets without bayonets can still use up valuable ammunition in ineffectual fire at maximum range. At close range, the musket is deadly, while the slower loading rifle is at a disadvantage. Updated 10/29/03
SDC97 - 101 - Culloden Package - 1776 - Rich White -- A package of 5 scenarios, OOB, PDT & map for the battle of Culloden. Updated 1/16/05
SDC102 - Battle of Lea - 1776 - Al Amos -- 10:00 am July 11, 1777 - Battle of Lea. The English and American armies of the CCC clash at the town of Lea on Mercer's River. General Cox has assembled some 13,000 men and nearly a score of cannon to oppose General Walter's 15,000 men, supported by more than a score of guns. Each cannon has been given 24 rounds. There are no reinforcements or fixed units. Victory will be counted in lost troops, cavalry, cannon and supplies. There are no objective hexes. 1 point per infantryman. 3 points per cavalryman. 50 points per cannon. 1 point per supply point. Leader victory points available if that Optional Rule is used. 1,500 victory points gained will earn an English Major Victory. 1,500 victory points lost will result in a Major Defeat for the English. First player to move: English. (Ai scripts written so both armies defend. When playing against the computer the human will have to attack.) CCC oob used .... companies represented by two or four counters plus a leader, all leaders are CCC members, theoretical strengths, new map, and enhanced pdt file.
SDC103 - Brandywine Dawn ("What if?") September 11th, 1777 - 1776 - Rich White -- A hypothetical scenario that doesn't start out with the British already across the river in strength (like the historical battle) or in broad daylight with all the crossing points already well-guarded. Instead, the British player will be able to manoeuvre during the dawn turns and will have the opportunity of concentrating his attack at one or several crossing points, while the American player will need to determine where best to deploy his troops to meet and repel the British offensive. The scenario uses modified oob and pdt files, with most of the militia unable to form extended line and equipped largely with inferior muskets without bayonets. The effectiveness of close range musketry and artillery is enhanced for greater realism. The British troops are worth more points, so they'll need to inflict heavier losses than they suffer - so recommended optional rules: quality fire & melee on, rout limiting off, line movement disruption on.
SDC104 - IA Uprising Round 1 - 1776 - Rich Hamilton -- A custom scenario designed specifically for the tourney's use. Proved to be pretty balanced, with a slight favor towards the british forces. The force sizes are roughly equal, with the British having a few more troops and the Americans having a few more "counters".
SDC105 - Revised Cowpens - 1776 - Rich White -- Cowpens, January 17th, 1781 - A variant historical scenario based on an alternative interpretation of the sources for the battle. This scenario should be played with the Rifles Effects optional rule.
SDC106 - Independence Day - 1776 - Al Amos -- 4:30 am Thursday, July 4th, 1776. *Hypothetical* 20,000 British and German troops square off against 20,000 American troops. The two armies are "standing to under arms" awaiting your command. Six hours of fighting lay ahead. The Orders of Battle are based on the ones used in the Battle of Long Island.
The Americans have 5 Divisions, 2 Independent Brigades, an Artillery Reserve and 2 Troops of Cavalry. The British have 4 Divisions, 2 Independent Brigades, an Artillery Reserve and 3 Squadrons of Cavalry. Objective hexes mark the Armies' Headquarters. Fixed wagons around the HQs represent the army trains. Each Battalion/Regiment has a Supply Wagon and many have a light field piece (this is coded as Horse Artillery to allow them to keep up with the Infantry it is to support.) Cavalry is coded so it melees better, but it is broken into 12-16 man patrols so it can scout better. Highlanders are organized more historically, as well.
Armies have AdCs and Majors of Brigade to assist in rallying routed troops. Approximately half of the American army has no bayonets. Troops with extensive training or prior combat experience are rated quality C. Troops trained with no appreciable experience are rated D quality, and newly raised formations are rated E Quality. Guards are rated A quality, and Grenadiers are rated B quality. Some American units are rated B quality, too. The map is a modified version of the Germantown map. A non-standard pdt file will prevent movement across embankment hexes, and will prevent wheeled vehicles to cross fences. Roads and trails crossing these hex sides is permitted. Orchard type terrain is used to represent light woods, units in line will not automatically disrupt in these hexes. Twilight LOS range is limited to 2 miles (84 hexes.) Muskets have more firepower but less range (3 hexes), and artillery has a very deadly cannister range 250 to 500 yards, in some cases (6 - 12 hexes.) Howitzers have a very weak mid-range fire factor to represent the 'dead zone'. ***Victory Points are: 1 per infantryman, 5 per cavalryman, 20 per artillery piece, and 1 per supply point.***"
SDC107 - Balanced Cowpens - 1776 - George Brooks -- This is a quick "Balanced" scenario (suitable for tournament or competition) where the Britrish and Americans have identical unit configurations. It takes place months at Suck Creek prior to Cowpens, in an open field NE of where the Cowpens battle will ultimately take place. Both sides feature cavalry, artillery and a few rifle units. Both sides own 2 objective hexes, which are right next to each other on the crest of a rise of ground. This configuration makes it possible to approach the ridge from any angle. The side that commands the ridge at the end of the game gets a minor victory; if there is substantial superiority in terms of casualties it is a Major Victory. EXAMPLE: If the British hold the ridge, but the Americans can inflict 200 casualties while suffering only 100 casualties, this would represent a minor defeat for the British. In other words, losing personnel is WORSE than not gaining a specified portion of the battlefield.
SETTING: Unbeknownst to either side, each army has camped in close proximity to each other late one night. Early the next morning a rider arrives, as each force begins to march out of camp, with the amazing news that the enemy is somewhere on the other side of the hill. Cavalry units have moved forward, with a loose screen of musket units rushing forward. A general needs to take charge before there is a disaster. Neither side can see each other... yet. Good luck.
SDC108 - Yorktown_e - 1776 - Patrick Mullen -- What-If. Historically, the Loyalists in the Provincial Brigade were part of the force at Gloucester Point. Lord Cornwallis had used interior lines of communication via the army boat force to shuttle forces back and forth on multiple occasions, most notably on October 16, when, in conjunction with a sortie to spike the guns, he attempted to pass the Guards, the 23rd and the Light Infantry across the York River to Gloucester but was thwarted by a storm. As well, Lt. Col. Tarletons' memoirs record that the American forces at Gloucester Point were the lightest of screening forces, and it was only after 14 days of his urging Lord Cornwallis to attack that the attempted crossing was made, 3 days before the ultimate surrender. This version presupposes that with an American assault underway as in Scenario Yorktown_a, Lord Cornwallis will attempt to reinforce the main position at Yorktown with the Provincials.
SDC110 - Lexington Green_b- 1776 - Al Amos - What-if - April 19th, 1775 - 5:00 amBy the time the British arrived, Cpt. Parker had only 77 men of his company assembled on the green. This scenario supposes he had all 136 of its rostered men.
SDC111 - The Battle of Harlem Heights - 1776 - Steve Colon --September 16, 1776: American rangers commanded by Col. Knowlton skirmished with advance pickets of the British Light Infantry. The British sent out a few companies of Light Infantry to attack the American Rangers, in which they were reinforced by Light Infantry and Highlanders. They pushed forward and Col. Knowleton ordered a retreat. During the retreat the British Light Infantry played their bugle horns signaling a fox hunt, which infuriated Washington. He then devised a plan to entrap the British in the hollow way by sending a force to engage the British in front. While Knowleton's Rangers with three companies of Virginia rifleman tried encircle the British. This is where the scenario picks up.
SDC112 - CCC Training Game Setup #1 - 1776 - Scott Ludwig --Colonial Campaigns Club (CCC) Training Game designed for new recruits in a meeting engagement style with troops already in line. Americans are on the defensive with the British on the offensive. Designed to show various aspects of the game. Uses troops from the Camden scenario. Objecive hexes present including an American exit hex.
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Fixes and graphics enhancements.
Full Campaign Fix - 1776 - Rich Hamilton -- This file will correct a problem with the battle outcomes the Hobkirk Hill scenario from the full Revolution Campaign.
Brandywine_d Fix - 1776 - Rich Hamilton -- This file will correct a problem with the release of 6 continental artillery batteries on the far right flank which fail to release at all.
New Units.bmp - 1776\Info - Neil Henderson -- Make sure and unzip this into the \Info subdirectory to get it to work.
Death to the Boy Bands! - 1776 - Sean Coffey -- The title explains it all.
Mollwitz Scenarios 1 - 1776 - Ralf Konnertz -- This package is set up a bit differently than the others on this site. The links to download the files will be at the bottom of the description.
In April 1741 "two small armies decided the fate of Silesia" as Frederic II worte in 1746. The one army was Frederic's Prussian army of 22,000 men, the other the Austrian army of Field Marshal Neipperg numbering 18,000 men. The battle lasted five hours and in the evening the Austrians were routed leaving 4,551 dead and wounded behind. The Prussians had even suffered more loosing 4,850 men.
This is a mod-pack. The different zip-files are to be installed in the corresponding folders: main1.zip and main2.zip in the "C1776" main folder, info.zip into the "info" folder and map.zip in the "map" folder. Background.zip contains a MSWord text and an overview map. NOTE Becuase these files will overwright a lot of original files it is strongly recommended to install them in a COPY of C1776.
The package contains three scenarios (more to come), new blankbox, leaderbox, unitsbox, units.bmp; new 2D symbols, 3D icons and bases; new leaders, phase-box, victory-screens, cover, and new map, oob and pdt.-file.
Mol_main1.zip (1.2 MB)
Mol_main2.zip (1.4 MB)
Mol_map.zip (2.0 MB)
Mol_info.zip (400 KB)
Mol_background.zip (1.6 MB)
A most remarkable Day - 1776 - Ralf Konnertz -- Battle of Mollwitz, alternative - This scenario starts at 9.30 a.m. The Prussians are advancing on the Austrians camps around Mollwitz, who had not been warned of the enemy approach. This scenario offers a lot of tactical opportunities to both players.
Important: This scenario is part of the "Pro Gloria et Patria"(Mollwitz)-package. Download the package from this page first following the instruction above.
Winter Scenarios - 1776 - Rich Hamilton -- This package contains all of the available 1776 scenarios (from the stock game, expansion package and from this site) converted to snow terrain. Also included are updated pdt files which reduces movement values for all troop types. Visibility is still standard though. Note: you must have the graphics update patch installed for 1776. This brings 1776 up to the terrain graphics that came with 1812. You can get it here.
Part One and Part Two - 1776 - Ralf Konnertz -- New Graphics for C1776: This package contains new graphics for most of the 3D symbols in C1776. "ralf_3d1.zip" should be unziped in your map folder. "ralf_main.zip" contains the changed oobs for all original and a lot of costum scenarios. Please unzip it in your C1776 main folder. Note: I used Neil Henderson's units.bmp to determine the units' pictures.
Winter Trees - \1776\Map\Snow - Neil Henderson -- An alternative "winter trees" file set for the game. Make sure you install to the correct path!
1776/1812/FIW Graphics - \1776 - Atle Jenssen -- Updated 03/16/03 -- Extract these files to your main game directory, being sure to choose the "Use folder names" option. They will then go into the proper sub-folders.
2D Marble Icons - 1776\Map - Thomas Wulfes -- A modified 2D symbol set for 1776 which gives you marble looking icons. Can be used with 1812 as well.
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