Berto wrote:
I eat my words:
Berto wrote:
Why would anyone want to play these games on a porthole-view, tiny tablet display? Scrollfest?
I have purchased the six earlier titles in the CWB series (for Android), and just yesterday the latest release, CWB: Corinth. (I also picked up MC: Mideast '67, also for Android.)
Much to my surprise, these games shine on mobile.
...
You definitely need a stylus pen, though. Good luck relying on your fat fingers. And, this annoyance: From time to time, you select a hex, a stack, or a menu item (such as Highlight Org), and ... nothing happens. No matter how long you press. In such circumstances, one has to select some other hex (to clear the internal command processing routines?), then retry. At other times, the touch controls are glitchy or slow to take effect. These are aggravating, could be Android glitches (and might get better with newer, faster tablets and/or newer Android versions), might be actual coding bugs, but anyway happen seldom enough so as not to be showstoppers.
And now choke a bit on my words.
The experience is beginning to tarnish, the games no longer shine so much as before.
The more I play CWB Mobile, the more frustrated I am by the unresponsiveness of the controls. Too often, menu buttons take way too long to activate. Or say I press on a unit in order to move it, or put it in fire mode. I press ... and press ... and wait ... and seconds later the move indicator (red circle) finally appears. Or I have pressed slightly too long, so the fire (red crosshairs) indicator appears, when -- dang it! -- I want the move indicator instead. Or I try to select a unit, but the controls are stuck in scroll mode, so rather than getting the desired move or fire indicator the map scrolls around slightly while I wait.
Moving units is slow. I have never yet got the double tap column movement feature to work.
I have a B&N Nook HD+, an Android tablet, purchased around Christmas of 2013. Not an IPad, and not an old device by any means. If my tablet is too underpowered to run these games, I think that reflects more poorly on the games, not on my tablet, which otherwise serves me well enough. These might be Android issues. Maybe when I trade up to a newer, faster, more powerful tablet (an Android tablet for sure, I won't buy Apple; and a Windows tablet? never!) -- maybe that will fix what may be performance problems.
Or maybe JTS needs to tighten up and optimize the game control coding?
Whatever, I am growing increasingly frustrated with this to the point where I might set this aside and stop playing the games for now.
Oh, and the more I play, the more I miss phase-based play. It sucks not to be able to play the game with that preferred option.
Anyway, FWIW, that's my latest take on these games. Caveat emptor.
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