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CSA Turn 14 (12:40 pm)
No units routed during the Union replay, that is a change. I even had units rally and recover from disruption.
He launched two melee attacks. He won one and captured a gun, he lost the other which was for a VP hex.
He seems to have stopped his attack on my right, although he might just be organizing his troops for another push.
Casualties at turn start
On my far right I was hoping for Ransom to be able to concentrate an attack on the Yank's far left. He seems weak here. His two leftmost units that I can see have only 500-700 men combined. Most regiments in this scenario have over 600 men.
I decide to move the spotted unit along the trail. This might cause Daniel to think it is a lone reinforcement or a rallied unit returning to the line. I want Ransom's Brigade to be a surprise.
During my movement phase I have Garland arrive at Lee's front. If Daniel doesn't attack next turn then I will. Lee places Wrights Brigade in front of the wood line. This is only temporary, they didn't have enough movement to enter the wooded terrain. I will lose Arty support this turn if he attacks but next turn arty will devastate him if he does.
Huger strengthens his second line based on the woods to the north of the contested VP. This VP hex is not so important now. Daniel has paid a heavy price in the lives of his men, more then the VP hex is worth. Still, Huger is going to try and hold it. Arty support from my second line in the woods is deadly on Huger's left. Huger's right is a different story. It is a little more fragile but once again, pushing it back is going to cost Daniel more men then it is worth. Or at least that is what I think, I am more worried here then anywhere.
Casualties and VPs at turns end
_________________ Lt. Col. Thomas Wayne (Iddings) 6th Brigade, 3rd Division, I Corps Army of the West
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