CSA turn 30 (4:00 am) Dawn: Visibility 4 hexes
Command Report
![Image](https://i.imgur.com/BcchhGK.png)
Units were resistant to rallying last night. I had one unit that routed at dusk and still isn't rallied. More on that later.
Jackson's AO at turn start
![Image](https://i.imgur.com/tnjRhwY.png)
I didn't see any yanks across the low ground from Ewell. That was a bad sign.
Jackson's AO at turn end
![Image](https://i.imgur.com/l1wGPSZ.png?1)
Stuart had run into some Yanks and that made me hopeful for a brief moment. That hope was dashed once Ewell crossed the low ground and found the union trenches empty.
Beaver Dam Creek turn end
![Image](https://i.imgur.com/equzXbb.png)
Empty union trenches were found at Beaver Dam creek. AP Hill moves troops across and Longstreet advances as well.
Looks like I am going to be pursuing the withdrawing yanks for the next few hours. I doubt they got far nor that they have a dug in line. Daniel moved to many troops forward yesterday to have had them working on an alternate defensive line. Or at least that is my hope.
Screen shot of a unit that refuses to rally
![Image](https://i.imgur.com/4WVywDY.png)
This routed unit has been routed for 7 turns. Neither Longstree nor Lee seem to be able to rally it. The brigade commander was 5 hexes away, not sure if that is too far. Shouldn't make that big of a difference even so. That unit should have rallied. I had something similiar happen in a 1st BR game Daniel and I played. One regiment refused to rally for about 10 turns even though Beauregard was parked on top of him. I finally gave up and was going to forget about the unit. I moved Beauregard off and the next turn the unit rallied. Maybe the same will happen here, I will move Longstreet and Lee off and the unit will rally. Seems like a bug to me, once is odd but twice in 3 games is like a bug.
_________________
Lt. Col. Thomas Wayne (Iddings)
6th Brigade, 3rd Division, I Corps
Army of the West
![Image](https://i.imgur.com/EPtM9o9.jpg?1)