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American Civil War Game Club (ACWGC) • View topic - Petersburg: Feedback and Fixes, post here

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PostPosted: Mon Jul 02, 2018 3:09 pm 
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It seems as if the victory point values assigned for units successfully removed from the map through an exit hex are based upon percentages of unit strength according to the various types. The values given below were obtained during play of the JTS Petersburg Burgess Mill scenario, and may not be reflective of the entire game package or any other earlier games.

Infantry - 40% of strength.
Cavalry - 80% of strength.
Artillery - Not yet discovered.
Leaders - no points awarded.
Supply - no points awarded.

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PostPosted: Tue Jul 03, 2018 9:55 am 
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Hi, Rich,

Checking out scenario 8, Siege of Petersburg, it indicates a three-day scenario. But:

1) It is only 60 turns.

2) Parameter data indicates both day and night turns are twenty minutes each.

3) That adds up to only twenty hours.

Is that what you intended?

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PostPosted: Tue Jul 03, 2018 12:43 pm 
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PostPosted: Tue Jul 03, 2018 1:07 pm 
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Were these defaults introduced with Petersburg or was that always so?
I though you get the same points that the enemy would get for killing that unit.

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PostPosted: Tue Jul 03, 2018 1:33 pm 
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PostPosted: Tue Jul 31, 2018 4:30 pm 
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Minor graphic point but Lt. Col. M. Weidrich of the 3rd Brigade, 2nd Division, 5th Corps has Benjamin Butler for a portrait in the Globe Tavern, August 18th 1864, The Approach scenario. Doesn't make a difference in game play I suppose but Lt. Col. was still probably higher than Benjamin Butler should have been ranked and it is a bit disconcerting to see his portrait every time I click that hex.

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