Blake wrote:
The issue with artillery and ammunition isn't so much that the Confederates "didn't have enough" but that what they had was often defective. There was also a huge mixture of weapons in each unit.
... guess what the main complaint was of Confederate gunners?
My knowledge of the small arms is limited but I do agree that there was a "huge mixture of weapons". I'm not so sure they were defective in any way although in many regards they were probably less efficient. The only defective thing I'm aware of was the fuses used for many artillery rounds was poor and often dangerous (not to the enemy).
The variety can, and is, well reflected in artillery with the CSA guns split into units of the same gun type.
The mixture and less effectiveness should be reflected in the weapons issued to infantry units in the games. From memory, almost all the units (both sides) in the Gettysburg scenario have Rifled Muskets so the same range and effectiveness.
Rather than fiddle around with ammunition allocation I think it would be far better to allocate more Confederate units with lesser rifles like the 'Infantry Rifle Musket' used in other scenarios/titles. I appreciate that it must be standardised to some degree as when the unit is allocated a weapon then all are assumed to have the same even though that wasn't the case. Better to allocate them a lesser weapon overall to reflect the different effectiveness of the unit's variety of weapons. A paucity of ammunition means that if the battle goes late into Day 2 you have next to nothing left (small arms and artillery) and that certainly was not the situation.
" ... guess what the main complaint was of Confederate gunners?"It was probably due to the Bormann fuse. Although the CSA stopped producing rounds with it in late 1862 it was still in use through 1863 as they used up the old rounds.