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Guys,
I've had a Shiloh update ready for sometime, but for business reasons, it hasn't been released yet. But perhaps soon.
I wanted to post the changes file here for your review. Please let me know if I've missed something important.
BTW, there are some engine changes, but I can't reveal them here.
<i>Changes for Campaign Shiloh 1.03
- Adjusted OOB's (Fewer A and B ratings)
- Corrected release time for campaign scns 172 & 173
- Removed protection for Pittsburg Landing reinforcements
- Adjusted pdt files (slightly lower fire values)
- Added supply sources to most Nashville and Shiloh scns (preventing isolation)
Changes for Campaign Shiloh 1.02
- Corrected release and entry times for Union army in scns 180 and 181.
- Corrected OOBs for Gunboat pictures, 3D pictures, Mo's (Little)
regiments and Floyd
- Adjusted Fort Donelson scns for VP levels and Dover is worth more VPs
now.
- Corrected entry hexes for some Shiloh scns. All (43,0) should be (21,0).
- Updated Campaign scn files to reflect stand alone scn changes.
- Added Leader for Jackson's Bdge in Shiloh Day 2 scns.
- Changed Shiloh VP hex (56,33) to (51, 32). Too easy for gunboats to
attack VP hex.
- Increased scns 116, 117, 118 to 86 turns. 2 full days.
- Corrected the spelling of the word "siege" in several places.
- Added Belmont scns 002a, 003a, 004a, 005a, 006a. Some Abatis has been
removed and breastworks added. Original Belmont campaign files have
been similarly changed.
- New optional Bridge Limit and Repair rule that allows damaged bridges
to be repaired and imposes bridge strength limits on movement (see
Movement section of Users Manual for more information).
- Change to Disruption recovery determination so that Artillery units use
their Morale rating for the recovery test (see Command section of
Users Manual).
- Fix for AI processing for single units with AI commands.
- Added optional Night Movement Fatigue rule.
Changes for Campaign Shiloh 1.01
- Updated engine to reflect the melee rule change that prevents Leaders,
supply wagons, and limbered arty from being used to block retreats.
- Corrected all Shiloh maps with elevation height problem in the Tennessee
River.
- Added a trail to allow units to evacuate Fort Beauregard in Nashville
Maps.
- Corrected wrong supply wagon nationality in scn 130.
- Adjusted Belmont scenarios so shore based arty can cover Belmont.
- Adjusted Fort Donelson scenarios so lower water batteries can't be
easily flanked.
- Corrected OOB's: Some incorrect names, number aberrations, 3D Icons,
pictures
- Added new picture of a Confederate gunboat to the units picture file.
- Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex.
Changes for Campaign Shiloh 1.0
- Union mortar boats are introduced
- Confederate gunboats are introduced
- Gunboat stacking is limited to two per hex.
- Toggle boats now works. Leaders must be stacked with boat unit.
- Added gunboat artillery loses to count for victory points.
- Added the ability to create 2 hour night turns. (.pdt file)
- Leaders, supply wagons, and limbered arty will not prevent a
defending unit from retreating after a lost melee.
- Supply wagons will have the option of counting toward victory points.
- Defending units will now fire at 100% as a result of melee.
- A/I Artillery will only fire at valid targets.</i>
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