<font color="beige"></font id="beige"><b>Richard,
thoughts on your points,
1./ As now used a fixed unit can fire and change formation/facing and is released when fired on, so a unit being "fixed" within enemy LOS would still defend itself and would have the chance to move the following turn if it had been fired on or if released by the 'turn movement check'(TMC)(for lack of a better term for what we are talking about)
2./ I don't know if it can be coded in, if the engine can check map or terrain locations that a unit occupies then it would only need to check for units that are in column formation on a road hex and not TMC them.
3./ I agree that for the ACW the use of line unit disruption might only be used in wooded terrain where there was a greater chance of units becoming disordered/disoriented, here again it would rely on the HPS engine recognizing the hex terrain a unit occupies.
4./ I'm not sure modifying the pdt would gain any advantages here, columns on roads currently have a greater movement than line formations and it does not address the problem of total control over all units.
Kennon,
"Movement restrictions due to command limits are difficult to implement without unbalancing the games since they inherently favor the defender."
This is true and really the reason behind my suggestion, the HPS engine tends to lean toward the offense when turn based movement is used, the phase based method levels out the defense/offence some what but at the cost of playability.
My concern with an action point system or a starting army morale number is the lack of unpredictability within the frame work of predictability.
The HPS games provides this sense of unpredictability when checking for disruption, routs and fire combat, melee results.
But <u>movement rate is known each and every turn</u>, even disrupted or routed units have a fixed in stone movement rate. I get no sense of unpredictability when moving....I can count the movement costs from point A to B and know that my line will move there with parade ground skill.
What would happen if you moved a unit toward said point B and it suddenly stopped dead in it's tracks half way there [;)] </b>
<center><font color="blue"><b>Maj.Gen. R.A.Weir</b></font id="blue">
<font color="yellow">THE CALVERT LINE</font id="yellow">
<b>First--III--AoA CSA</b></center>