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Well, I thought I ought to get this one out there with all of the rest, just so I could be considered as a real, all-around complainer! Plus its something I've been thinking about for quite a while now anyway.
Ever wished for the mapboard to go slightly dark at <b><font color="purple">dusk</font id="purple"></b>, and then moonlight <b><font color="navy">dark</font id="navy"></b> during the night turns? Some years back I played a Civil War battle game, can't remember the name though, that did just that...and did it very well! You could still barely see your units if they were encamped or motionless and each one would have a little campfire <b><font color="orange">winking</font id="orange"></b> away. Some of the buildings and homes would show lantern and candle <b><font color="yellow">light</font id="yellow"></b> thru their windows...all in all, it felt like night!
Now our Battleground and HPS games don't have anything like that. But I think it'd be great if they did. Moreoever, let's think, for a minute, about these battlefields remaining completely lit up for a night. The current design does a good, necessary job of limiting Line-of-Sight for both the dusk and night turns; but isn't there a little bit more to it than that?
I suppose that the period battlefield maps (not the one's made up for the official reports, but the ones in daily use by the various commands), by most accounts, were pretty decent guides for finding the correct routes to wherever you needed to go. But few of them had the intricate, topographical detailing of a modern day map; that is, they didn't <i>completely</i> replicate the actual ground to the extent that our game maps provide. And that's my point! When it got <font color="navy">dark</font id="navy"> the commanders couldn't see the ground to any appreciable extent at all anymore and were forced to fall back strictly on their guide maps and memories. <b><font color="red">"So OK! What's the deal?"</font id="red"></b>, you say.
Well how about having a game that did just exactly that! Just let the ground you actually occupy and, say, the ground around for a 4 to 5 hex distance fade out to a <b><font color="navy">dark</font id="navy"></b>, barely descernible degree. Everything beyond that throw into complete darkness. Oh, you'd also keep the current line of sight rules intact for enemy unit contact, so you could still have the possiblity of bad guys lurking around in those faintly descernible hexes as well, but you wouldn't know for sure unless you move around to find out! Do you think that would have an effect upon night movements as we currently enjoy them?
I guess you could say, <b><font color="red">"No, not really!" "The ground is familiar enough to everyone already, and even if it wasn't you could always draw your own rough map to remind yourself!"</font id="red"></b> Really?! Isn't that what the actual commanders relied upon?!
It tends to all get back to that old adage, <i>"Out of sight, out of mind."</i> If you black out those portions of the mapboard that you can't really see at night, don't those portions tend to become slightly nebulous and unclear in your mind? The psychological effect is what I'm after here. Don't you think that if we could make those computer gamemaps go <b><font color="navy">dark</font id="navy"></b> at nightime that there wouldn't be at least some <i>slight</i> psychological effect in play for both players? And wouldn't that enhance the experience of the game a little more? And isn't that what its all about?
Lt.-Col. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland
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