Hi Marty,
No I'm sorry, that won't work. That would have the defender firing during opp and def fire phase.
And changing formation anytime wouldn't work either
I'm not sure if I saw the file or Rich H.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by MartyTurco</i>
<br />Rich W.,
Could this be made to work in "phased" play:
1) Allow Op Fire during the Movement Phase. Same triggers and frequency as in "turn" play. Op Fire at 1/2 strength.
2) Allow formation change at any time during the Movement Phase, given enough MPs remain.
3) During the Defensive Fire Phase, units who did not fire Op Fire would fire at 100% just like they do now. Units who fired once would fire at 1/2 strength and units that fired 2 or more times would not fire at all.
Would this not solve most of the issues "turn" players have against "phased" play: "dancing" and formation change freedom? The only other issue I hear is the number of e-mails double with "phased" play. I always play with ADF on so that's never an issue for me. I feel ADF on is more realistic in that it removes some of the "godlike" control away from the player.
I think you saw the Champion Hill file from BRBII that Nick Kunz had sent you. Some of the results in that battle were borderline ridiculous. A defender in good terrain, not having moved, should not get run over that easily.
Thanks for all you do for us and thanks for taking the time to listen to our gripes!
Col. Mark Crawford
Commanding
"Lone Star State Volunteers" Division
"The Rough & Ready" Corp
Army of Georgia
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"