<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Walker</i>
<br />Regardless, the game is winnable for both sides.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Sounds like an early morning mea culpa. (i.e., <i>Regardless</i>? [:)]) Fair enough. Thanks. Apology accepted. [^]<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">
After a quick look, the following scenarios have all the Union artillery broken down into sections.
8,9,11,12,13,23,24,25,26,27,28,29,30,58, plus their weather variants and more.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Excellent. hmmmmmm, so let's see, now. That leaves only 384 scenarios to go (398 minus 14 = 384). [V]
I can tell you, <i>that</i> surely wasn't what I or we was thinkin' to do when we first payed, then pried open the jewell box to launch into a brand spankin' <i>new</i> Antietam Campaign (w/weather) for the very first time, mind you. No. It surely wasn't. (We at the bivouac value maintaining as much Fog-of-War for as long as possible, so getting under Mr. Tiller's hood to tinker with some unholy whole integers even before beginning play for the first time was really never quite on anyone's mind here, I can assure you.) Silly us. What were we thinkin'?! [?]<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Now, for those wanting it sooner, the OOB DOES offer the Union artillery in sections, so editing the exiting scenarios that don't offer Union sections, can be easily altered to suit your desire. So why the lenghty comments on something that each buyer can fix to his/her own desire. That's the beauty of these John Tiller games. If you don't like something, YOU are empowered to fix it!!
Take charge!<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Of course, I probably would have left out the part to Kennon, then, about how a <i>clever</i> rebel can always find some - i.e., unexplained? secretive? - means or especially "gamey" (?) way to gain a one-upmanship over our skewered Yankee 6 gun default Campaign scenario batteries. Hard to know for sure, because you didn't say. (Gawd, one can only imagine and shudder what a 'clever' Yankee might come up with to compensate for his seriously skewered 6 gun batteries! [8D])
I'm not entirely sure, in any case, Rich, that tinkering with Mr. Tiller's integer database really constitutes something "clever?"
In any case, perhaps, if one had only proved oneself a little less ... cryptic ... then, perhaps, he could have conceivably been spared a lengthier, sometimes tongue-in-cheek, member repost? Don't know for sure. Sometimes, it's hard to plan (or think) ahead, let alone know exactly when one might strike a nerve, let alone crack a smile? [:X]
Hey, while on the topic of you and your devoted consumer base taking charge of things, why haven't you permitted modders more lattitude to similarly tinker with unit Leadership "Quality" and "In Command" ratings? Also, how about that same laudable "take charge" spirit for tweaking unit "Morale" ratings, map moddding, etc., etc.? Finally, why not post a mod-tutorial for all Club members and lurkers alike to review, cordially inviting novice and intermediate gamers, too, to partake in the simple joys of modding those Yankee Ordnance integers or whatever?
At that point, one might really be making the most of an otherwise thrilling member "Take Charge" call-to-arms, I'm thinking. ==Denny
Fd. Lt. Shoeless, CSA
Secretary of the Cabinet (Ret)
1st Tenn Provisional Army
<center><i>From a certain point onward there is no turning back. That is the point that must be reached.</i> --F. Kafka</center>
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