<font color="yellow">I like Jon's idea for units with 600+ fatigue permanently being disrupted until they recover fatigue. This would help with some of the play balance. </font id="yellow">
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Jon Thayer</i>
<br />i like the idea of straggler loss and recovery but regarding the issue of excessive losses and continous day long action, I feel that the penalties for excessive fatigue should be of greater influence. I have not given this all the thought it would require to make happen or even if it could, but if units permenantly disrupt once they hit red fatigue and only reorder when they have rested long enough to reach medium fatigue would cause players to place more ephasis on rotating troops out of the line and maitaining reserves.
Lt General Jon Thayer
III Corps
Army of Northern Virginia
jonathanthayer@bellsouth.net
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Lt. Gen. Boyd Denner
II Corps Commanding
ANV
"God Bless the Alabamians" Gen. Robert E. Lee - Wilderness 1864