<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Drex</i>
<br />Good post Kennon. Under MP play there is the Field commander who receives the other sides turn and sends it on to the next player, he also should send his side's completed turn back to the opponents. Why not have the field commander resolve all the melees at the end before he sends the turn back. He can CC this turn to his partners so they can observe the results.
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That is a workable idea. But would it solve the issue? I do not think so.
However, I do not agree that there IS a problem. There are MANY anecdotal mentions of routed or disrupted ACW units moving into and through troops of other regiments. This would and should create a disruptive effect of those troops and they would not be able to complete their mission.
I see that as having nothing to do with MP games, whatsoever.
IF I am playing one vs one against an opponent and MY melee creates THAT SAME REACTION, do I get a DO OVER?? NO way. You live with what happens.
It is not reasonable to say that an MP game is any different than a one vs one game. The results of the combat are the results. IF players want to discuss all aspects of their moves beforehand, then I guess that is not a problem. Is that gamey, perhaps.
The embedded melee rule is fine and should almost always be used. The optional melee optional rules DOES work.
<b><font color="gold">Ernie Sands, General
4th Brigade, Cavalry Division, XIV Corps,
Army of Cumberland, USA
ACWGC Records Site Administrator
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