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PostPosted: Fri Feb 04, 2005 2:50 pm 
Have you ever taken a nice stack of counters,
and moved them to a crucial hex.... only to
realize that in the middle of all those
counters (usually 8 is the maximum), there
was a cavalry unit, or a supply unit?

"Dang it!" you say.... "I forgot I had put that
there.... and I didn't want it to move there!"

Well, one of the contributing causes for this is
the subtle differences between the unit icons for
Cavalry, Artillery, Militia and Rifles!

Cavalry usually holds up a sword (though Cowpens
does use a musket-carrying dragoon in a few places).
The supply guy has a horse whip. The artillery man
has a "plunger", and those with rifles (usually?)
hold a long gun WITHOUT a bayonet.

After a few errors too many, I finally decided that
I was going to make a "variant" unit.bmp file that
would help save me from myself.

Using art and photo clippings from various sites, I
created British and American versions of:

1) Supply men;
2) Cavalry;
3) Rifles;
4) artillery.

I even made a "skirmisher" image for British
and American forces... should that become handy
(it can be used with rifle or musket).

All the remaining units (a great number of various
Musket-carrying men) were left alone. Now when I click
on a stack, the NON-musket soldiers immediately leap
out at me.

What's especially good, of course, is that the UNIT.BMP
file is on my local drive, and doesn't affect or bother
your opponent's use of his conventional bmp file. Whether
he uses the variant bmp file or not doesn't affect the
game play.

So, if anyone (on any C1776 army) would like a copy of my
"Unit-Variant02.bmp" (either as a bmp or as a zip file),
let me know. I find it's easier on the eyes, and I make
fewer mistakes having a clear distinction between Musket
units and "all the rest" of the unit types!

Regards,

George Brooks
Tampa, FL


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