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 Post subject: Independence Day
PostPosted: Tue Oct 12, 2004 7:39 pm 
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Joined: Tue May 22, 2001 6:38 pm
Posts: 1414
Location: Broken Arrow, OK, USA
Hey!

A new C1776 scenario for everyone.

"4:30 am Thursday, July 4th, 1776. *Hypothetical* 20,000 British and German troops square off against 20,000 American troops. The two armies are "standing to under arms" awaiting your command. Six hours of fighting lay ahead. The Orders of Battle are based on the ones used in the Battle of Long Island. The Americans have 5 Divisions, 2 Independent Brigades, an Artillery Reserve and 2 Troops of Cavalry. The British have 4 Divisions, 2 Independent Brigades, an Artillery Reserve and 3 Squadrons of Cavalry. Objective hexes mark the Armies' Headquarters. Fixed wagons around the HQs represent the army trains. Each Battalion/Regiment has a Supply Wagon and many have a light field piece (this is coded as Horse Artillery to allow them to keep up with the Infantry it is to support.) Cavalry is coded so it melees better, but it is broken into 12-16 man patrols so it can scout better. Highlanders are organized more historically, as well. Armies have AdCs and Majors of Brigade to assist in rallying routed troops. Approximately half of the American army has no bayonets. Troops with extensive training or prior combat experience are rated quality C. Troops trained with no appreciable experience are rated D quality, and newly raised formations are rated E Quality. Guards are rated A quality, and Grenadiers are rated B quality. Some American units are rated B quality, too. The map is a modified version of the Germantown map. A non-standard pdt file will prevent movement across embankment hexes, and will prevent wheeled vehicles to cross fences. Roads and trails crossing these hex sides is permitted. Orchard type terrain is used to represent light woods, units in line will not automatically disrupt in these hexes. Twilight LOS range is limited to 2 miles (84 hexes.) Muskets have more firepower but less range (3 hexes), and artillery has a very deadly cannister range 250 to 500 yards, in some cases (6 - 12 hexes.) Howitzers have a very weak mid-range fire factor to represent the 'dead zone'. ***Victory Points are: 1 per infantryman, 5 per cavalryman, 20 per artillery piece, and 1 per supply point.***"


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