| I have been "testing" and thinking about the "Line Movement Disruption" for quite some time.  And now I'd like to bounce this idea off the list.
 The conclusion I'm coming to (though I am still subject to subtle influence from my colleagues) is that there is a good reason for  "Line Movement Disruption" to be OPTIONAL - - because it
 kind of stinks.
 
 Let's review what the DISRUPTED state does:
 1) it makes a unit more vulnerable to melee (excellent);
 2) it reduces movement by half (hey what?); and
 3) a disrupted unit can NEVER initiate a melee (what the heck?!).
 
 While I understand the logic that a disrupted unit needs
 additional time getting itself organized, and so cannot
 be expected to travel as far in a given turn - - without
 a nearby officer, it may NEVER un-disrupt, and it is permanently
 traveling at half-pace.  If units could un-disrupt WITHOUT
 officers, it would make sense to temporarily penalize a unit
 in terms of movement.  But in many cases, there are just not
 enough officers to go around.  And when a ROUTED unit (which is
 MAXIMALLY disrupted) can travel faster than a disrupted unit,
 then I think it's not a very reasonable "option".
 
 And while I agree that disruption *should* make a unit more
 vulnerable to melee..... if a unit is large and with good morale,
 it should still be able to initiate melee (at a significant
 cost to its effectiveness, naturally).
 
 A number of British units were QUITE disrupted/disorganized at
 Cowpens.... but they went for the charge anyway!  And, of course,
 they got clobbered.  But at least it's a choice and risk that
 someone should be able to make - - degrees of disruption (like
 morale) rather than an ON/OFF condition.
 
 Am I saying that the game system is bad?  Nope.  I **LOVE** the
 game engine!  The thought of me trying to write the code to do
 what the system does automatically induces a coma.
 
 What I am saying, and I want to say it with as much respect and
 compassion as I can muster, is that the OPTION of the line disruption
 unit puts unreasonable restrictions on the movement and action of units.
 
 Since there is no way to adjust the penalties created by DISRUPTION,
 then the only response I can consider is to choose an option (or not choose one) that will make it as rare as possible.
 
 Okay.... I'll get down off my barrel now (that would be a cannon
 barrel).
 
 And I will certainly shake the hand of any man (or woman) who LOVES the disruption option.
 
 Regards,
 
 George Brooks
 Tampa, FL
 
 
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