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 Post subject: Fatigue Recovery
PostPosted: Tue Aug 07, 2007 3:26 am 
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Joined: Wed Oct 18, 2006 7:21 am
Posts: 154
Location: USA
Thinking out loud....

A parameter data Day Recovery rate of 5% means that a unit has a 5% chance of recovering ONE SINGLE fatigue point in a given turn (if it is at rest). Is that correct?

So if that unit had a fatigue of 25, odds are it would need something like 500 turns to fully recover. (5% is a 1-in-20 chance, and <u>on average</u> 1 point would be recovered every 20 turns. So 25 points would <u>on average</u> take 500 turns.)

I see why lower recovery rates of say 3% or 5% are used for the typically shorter scenarios of the EAW series: to ensure that units don't get beat up, rest a few turns and immediately return to the fray, fully fit. Highly unrealistic.

But what about longer battles; say 12 hours or over just 2 days days? A unit that takes a mere 25 fatigue points would require two a half days, in all likelihood, to fully recover with a Day rate of 5%.

If I have an accurate understanding of the mechanics of recovery, then it seems that recovery rates should probably be higher for long (multi-day) scenarios. Even a day rate of 30% would require a moderately fatigued unit (50+/- fatigue) to most likely require a rest of more than 12 hours to fully recover. Does that seem long enough or still too long?

An alternative might be to leave the Day Recovery lower, but make night turns relatively short and assign a very high Night Recovery rate. Even 100%. Eight hours of night, with 15 minute turns and 100% recovery rate, would allow a unit to recover 40 fatigue points overnight.

Any insightful musings my learned club brothers might provide would be greatily appreciated.


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