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Napoleonic Wargame Club (NWC) • View topic - NWC rules

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 Post subject: NWC rules
PostPosted: Thu Aug 02, 2018 8:31 pm 
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Location: New England, USA
Since I cannot access the NWC rules to find the answer to this question.

The web site pointing to NWC rules has been long gone for sometime.....it says "shoe week", with some great information about shoes on our club site.

I have pointed this out on other occasions and nothing has been done about it.

So.........could someone explain the rules regarding fight vs maneuver. Are the rules the same as the American Civil War Club?

Does a victor get credit for a victory when he competes in a "maneuver"?
According to the "status" report "maneuver" does not create a victory or defeat.
It only applies "OBD" points to the winner and loser of the contest with no victory or loss recorded.

Why do we even have a category called "maneuver"?

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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 12:59 am 
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I know that victories (VP points) only count in "Fights" when you fight a member from the other side of the club.

A maneuver is a battle where you fight a member from the same side of the club.

For the longest time you had to play the side in a game that corresponded to your side in the club. Some time back that was waived. Now in a "Fight" you can play the Allied side if you are a French member and vice versa for us Allied members.

But yes, the Fight vs. Maneuver mentality persists because one of the goals of the club is to try and get members from opposite sides in the club to play in a Fight more often than in a Maneuver.

Its the concept of friendly competition at its best. Just like in the ACWGC where if you are a Union member its more rewarding to play a CSA member here in the NWC we like to see the French members play the Allied members.

I like to play Allied members too and the club allows for that.

Yes, it would be nice to see the Rules page corrected. Will this be done soon? I should send a note to Scott Ludwig about this. Probably on someone's list of things to do but it has yet to happen ...

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)


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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 6:00 am 
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thanks Bill

when adding a battle in the DOR, the system will not let you choose "fight" if opponents are of the same side.

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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 8:52 am 
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And that is correct, Clint, as that is what we call a Maneuver.

For me its not about the points - its about enjoying the games. I enjoy a good competitive game with a French member but I also enjoy playing the Allied members too.

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)


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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 9:29 am 
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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 11:59 am 
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The distinction between fight and maneuver is an antiquated one and should be retired. Back in the day when the club had many more active members, and the armies competed vigorously on the battlefields and recording victories with glory, the distinction was more useful.

Now we are fewer, and just fighting a battle against any opponent regardless of sides should be enough to record a personal victory.

IMHO.

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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 3:29 pm 
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If we go that way we can close right away as we end up with barely a difference to other clubs like the Blitz for example.

I'm really not sure where the problem is at all, maneuvers yield OBD points, battles yield OBD & VP points.
If VP points matter so match one has to go and find an opponent from the other side, what isn't hard unless demanding ambitious optional rules. And if VP matter so much it shouldn't matter against whom I earn them as long as I earn them, and if the opponent doesn't matter one can play against the other side without a problem.


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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 3:53 pm 
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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 5:24 pm 
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 Post subject: Re: NWC rules
PostPosted: Fri Aug 03, 2018 5:34 pm 
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not worth discussing further.

as for me.........I will not record my games that are not battles.

end of story.........

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 Post subject: Re: NWC rules
PostPosted: Sat Aug 04, 2018 8:51 am 
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Perhaps as a compromise we could have some sort of limitation on manuver games? Maybe one a quarter could be allowed for points.

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 Post subject: Re: NWC rules
PostPosted: Sat Aug 04, 2018 8:52 am 
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Sounds like emails need to be sent to HQ on this matter. I have gotten to the point where I can go no further in rank. And I could care less about points. I am 57 years old and I have no clue how many more years I will live to enjoy gaming. What matters more to me at this point is playing and enjoying the gaming than what rank I hold and how many points my OBD has.

This is getting more into a discussion of club politics and how the club should function a topic I just absolutely LOATHE now. In the past I would have championed a cause and gotten myself into hot water over HOW I handled myself. NOW I enjoy the gaming and who in the world will really care how many points we had when all is said and done? I mean what really matters to you guys in life?

Note: I have a dear friend that if you bring up the topic of politics (as in Republicans and Democrats) he gets terribly animated, gets hot, rants and raves. He is in his 70s and frankly I no longer will talk about that topic over the phone with him. I will not be the one that remembers our last conversation being where he collapses to the floor and his wife has to call 911 over a dumb conversation about politics.

Also: the MORE we demand of HQ the LESS they enjoy FREE time. That is still another reason why you wont hear me emailing to Scott Ludwig, my leader in the club, about having him do ANYTHING. The guy is swamped with real life things. Other than making a query about a webpage not working I wont ask him to dress up the Prussian army page, give us more ribbons, etc.

End of topic for me too. Once it got into the "Club Philosophy" realm I now will gracefully exit stage right that way ------------>

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)


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 Post subject: Re: NWC rules
PostPosted: Sat Aug 04, 2018 2:29 pm 
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@Blue Nemesis
I would rather like to see other things reinstated that do advance the club.
Why not make training games mandatory again and give VP to the trainers? As VPs are used for rewards and titles, one could earn them very well by contributing to the club.


@Bill Peters
If points don't matter I don't see a reason to change anything because you can play anyone in this club, the points don't keep you from it.

About HQ workload, true that we should neither depend on just very few men to run the club nor should these men be buried in work.
That is why every command position should do a little to spread the workload.
If you just got the right persons in such positions you can pull everything off, like discussing a whole new Union set of awards like it's currently done at the ACWGC with Petersburg.


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 Post subject: Re: NWC rules
PostPosted: Sat Aug 04, 2018 5:14 pm 
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I totally agree on the workload thing. When I was a brigade leader in the Prussian army I emailed my guys, played maneuver games with them or we got into a MP game together. Etc. Anything I could do to help them along.

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)


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 Post subject: Re: NWC rules
PostPosted: Sat Aug 04, 2018 5:58 pm 
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Joined: Fri May 25, 2001 5:00 pm
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Location: TN, USA
WRT the training battles no longer being required, my experience is that I become the trainer in some of the first battles these new members engage in when it is obvious they do not understand some of the basics. Most of us who have been around since the beginning take no pleasure in stomping a new guy into the mud, but tend to help them so they can learn the intricacies of the games and be competitive in the club, no matter which side they are on. I doubt I am alone in doing this...

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