Jon - email to you is bouncing. I am using the same address that was provided for me in your forum email.
Here is the message from your server:
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----- The following addresses had permanent fatal errors -----
<sthayer@ec.rr.com>
(reason: 550 5.1.1 unknown or illegal alias:
sthayer@ec.rr.com)
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Any ideas? I can try back in a few hours.
Here was the text of my message:
Jon,
Embedded Melee is simply:
1. Divide up your troops into 'fronts' if you like to save on going back and forth.
2. Do the movement on one front or any firing you want to do.
3. Then do all melees together. You can do charges and finish one before you start on another or advance one hex, do another melee and so on. In any order as long as once you finish meleeing you dont melee after or during step 4.
4. Do the rest of your movement and firing.
5. Important: skirmishers can always be meleed at any time during the turn. You are not bound to melee them ONLY in step 3.
I prefer to have all skirmishers out of stacks that have formed units in them prior to moving to within 1 one hex of a defender. We are seeing the skirmishers fired on instead of the formed unit. Standard practice was that the skirmishers would fall back to the parent unit (incorporate them if not disordered) or behind them prior to an assault. Skirmishers did not assault with formed units for the most part - I am sure that SOME exceptions are there but that is what I have found out from all of the reading I have done.
The above is optional and not part of the Embedded Melee system. I think that after you play it a few times you will see why I like it - it works both ways. Russians can deploy skirmishers too.
File to you soon.
Regards,
Bill
Oberst-Lt Wilhelm Peters
2nd Kuirassiers, Austrian Army