<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i>
<br />Ken - no, you cant make new games for the current fully patched version of Eckmuhl or any version of NRC, Waterloo or Wagram - only if you use the Eckmuhl 1.0 version or some of the early patches for that title and thus lose out on the later patches which fixed several important issues.
The maps were locked to protect the ability to create future games. Long story (and I wont go into the pros and cons of whether it was right to do this) but the short of it is you can play alot of the modules out there with Eckmuhl 1.0-1.2 (not sure on the last version capable) but after 2.0 the engine was locked. Check with some of the guys like Stephane Chicouri who has an excellant set of modules for download.
The downside is that you wont have the most up to date engine and editors that we have put out.
Oberst Wilhelm Peters
2nd Kuirassiers, Reserve Korps, Austrian Army
[url="http://www.acwgc.org/acwgc_members/burr/Austrian%20Army/Bill_Peters.htm"]Officer Battle Dossier[/url]
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
<b><font color="yellow">FOOD FOR THOUGHT</font id="yellow"></b>
The BIG downside of <u>all</u> of this is that it just might kill this series entirely.
What I mean is that there is a Napoleonic game in the works right now by Double Shot Design
http://www.doubleshotdesign.com/index.htm through Matrix Games that will have :
<font color="orange"><b>Black Powder Wars: Battles of Napoleon</b></font id="orange">
BPW: Battles of Napoleon covers tactical combat in the age of Napoleon.
- PBEM, solitaire and hotseat capability
- 2D maps and unit counters
- Full editor
- 100 meter hexes at 10 minutes a turn
- Challenging AI
- Detailed combat, movement, morale and C2
Battles of Napoleon will ship with over a dozen scenarios and a FULL
EDITOR. The user will have the ability to recreate any battle of the
period. The editor will include the ability to create orders of battle, maps, scenarios, and even incorporate new graphics.
<font color="red"><b>It will be a we-go game, so there won't be the need for all of our crazy house rules. Movement will even accrue fatigue in this game.</b></font id="red">
<b><font color="yellow">If it so much as breaks even, there will be:</font id="yellow"></b>
<font color="orange"><b>Campaigns of Napoleon</b></font id="orange">
Why play a single battle? Why not a campaign game? Well, the answer is in the next offering by DSD, Campaigns of Napoleon . Campaigns of Napoleon (CoN) is the next project on the horizon following the release of the tactical game. CoN will allow the user to play at the operational level and seamlessly transition into a tactical battle. The results will then be incorporated back into the campaign engine.
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So, we will have a choice. It will be a choice between a game that gives us <font color="orange">everything</font id="orange"> or what we have. The INWC has already recognized "Battles of Napoleon" and will accept it for club use as soon as it is released.
Competition is good.
Rick
<center>Lieutenant Rick Motko
1er Bataillon, 33° Régiment d'Infanterie de Ligne
2eme Brigade, 11eme division
IIIe corps, Armée du Nord</center>