I have to say that the game is now though to it's 10th update and is performing better and better.
I was impressed by this recently when I was closely watching a minor rearguard action in a PBEM battle I am playing. The felicity to history and 'good sense' of the AI is ever improving. A Russian brigade of a jaeger regiment and a musketeer regiment were defending their retreating division. The jaegers (5th Rgt) advanced and engaged in a hot firefight with the 7th Legere until they were flanked by advancing french line troops. They broke from their firefight and rallied on the musketeers (Happily the 7th Legere had had enough too and didn't pursue!). The brigade itself was then saved by the intervention of a cuirassier brigade I'd ordered forward and was able to retire safely to rejoin their division in their new position. The cuirassiers then fell back and are currently rallying to the rear right of their corps -- which I suppose answers the question about cavalry control. All this in great 2D & 3D and without me controlling everything. I believe I gave about 3 orders for the entire process to occur! That's a pretty impressive AI!
The 3D graphics have superb uniform and terrain mods by MadRussian and a new 2.0 user interface is in development (
http://www.histwar.org/forum/index.php/ ... l#msg75599).
A good place to view the state of the game are in a few YouTube vids:
If you want to see some good movies made with LG, see
http://www.histwar.org/forum/index.php/ ... 521.0.html For a review of how to give orders and wotnot:
http://www.youtube.com/watch?v=sc42e_WasIcPlayers have created and uploaded to the HWLG Depot over 30 scenarios, 45 maps (often historical battles and increasingly produced using satelite information), 130+ Orders of Battles. In a magazine recently, the game outpolled Napoleon Total War as the best game of 2010. It's doing ok.
And btw, I just put an LG challenge in the Challenge forum!