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The trick with that lone battalion is to put it into Extended Line almost immediately. Also to make gaps so that LOS allows units to release.
Sorry if his battalion routed on turn 1. That can happen but its really rare.
Embedded Melee was used in our game but it has no bearing on the bridge.... on or off you can only melee with ONE unit. That is the key.
My Austrian squadrons usually charge anything that gets across ... I make sure to leave an LOS so that they release if a unit crosses.
Another trick: the French sometimes like to get a bit daring in crossing at the fords and use the ones on the left closest to the Austrians that are fixed. Not only will that release some of them but I put an Austrian battalion across the fords and attack French cavalry in the woods. My French opponent was shocked to find out that cavalry can be attacked in the woods.
With a little luck and good tactical placement the bridge does not fall til at least turn 9 and the flanking cavalry will not have combined arms until the infantry crosses with it. Usually turn 12 at the earliest. By then Austrian units are released and its a real dogfight.
Some French players make the mistake of keeping all of the elite infantry in Lodi instead of crossing at the fords. If they get across the Austrians are going to have a hard time.
Sorry that the unit routed .... in my game we had a version mismatch which forced a reset. In one of the resets my lone unit at the bridge routed as well but then my opponent could not load the game file. It helps to make sure that both players are using the same version of the game. He updated his game and in the second game we were able to finish without any mishaps. I almost blew the victory too .... left the village open and the exit hexes ... fortunately he wouldn't have gotten enough to cause a Draw had he exited.
Jury still out on this scenario. I am always open to play it with anyone if they have an axe to grind about the design. Paco and I playtested it 3-4 times before we got to this version. Its similar to the Landshut bridge scenario except that destroying the bridge is not possible as the French can always stick skirmishers on all of the bridge hexes.
Note: on the releasing of the Austrians ... I need to release the commanding officer and I think a supply wagon ... they stay fixed after that line of Austrians battalions and cavalry of "1 Kolonne" have released. Also may release the "1 Kolonne" a turn earlier. Same for the "3 Kolonne" which is a group of Grenzer battalions. Either that or remove the two buildings at hexes 26, 18 and 27, 19 which block LOS to the bridge. Just move them back a hex.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:
MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)
Last edited by Bill Peters on Tue Jul 11, 2017 2:45 pm, edited 1 time in total.
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