Just seeing the engine changes that were introduced, just AWESOME!!!
I assume you pushed these changes Feldmarschall McClellan? Thanks for doing so and thanks to those who implemented them!
If anyone would have toled me that we so many engine changes in the last titles I would have declared him insane.
Quote:
Melee across a hexside or into a hex that would cause Disorder results in the same Melee penalty as if the unit was Disordered.
So basically the attackers strength is lowered to 1/3. That should make such hexes or such hexsides fine defensive positions.
Just to be sure, the hex respectively hexside modifier is still used in melee?
Quote:
Units defending in Melee fire at 100% fire.
I assume this is for automated defensive fire that would otherwise fire only at 50%?
Quote:
No Detached Melee optional rule introduced.
This "inflexibility" will be nice for bringing more meaning to the command ranges and will let us see less "commando" actions.
Quote:
Movement Threat Disorder optional rule introduced.
This is really nice, finally a solid defensive lines will prove something to be afraid off and not just walk up and melee it into oblivion.
Quote:
Default optional rules set to "phased" play. Can be changed as desired.
Finally phased gameplay is, like I always said, the norm!
If all these changes make it into the other games of the series it will improve gameplay a lot.