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PostPosted: Mon Aug 11, 2025 6:16 am 
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Joined: Tue Jun 18, 2002 6:07 pm
Posts: 93
Location: USA
Something to consider when you recrew artillery.

A morale value of "F" corresponds to a numerical value of 1. ​(This shouldn't be different for an ad-hoc gun crew.)
The die roll can be 2-6 for the unit to fail the morale check. ​
Thus, the probability of the recaptured artillery battery routing after being fired upon (and a gun loss occurs) is 5/6, or approximately 83.33% if the precheck fails (loss / (loss + 25)), with one gun equaling 25 men


+------------+---------------------+------------------------+------------------+
| Gun Losses | Equivalent Men Lost | Precheck Fail Chance % | Routing Chance % |
+------------+---------------------+------------------------+------------------+
| 1 | 25 | 50.00 | 41.67 |
| 2 | 50 | 66.67 | 55.56 |
| 3 | 75 | 75.00 | 62.50 |
| 4 | 100 | 80.00 | 66.67 |
| 5 | 125 | 83.33 | 69.44 |
| 6 | 150 | 85.71 | 71.43 |
+------------+---------------------+------------------------+------------------+

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Brigadier General Richard Walker
II Corps, 4th Division, 6th Brigade
Army of Tennessee
(JTS/WDS Scenario Designer)


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PostPosted: Wed Aug 20, 2025 4:03 pm 
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More useful information to tuck away into the back of my head. Thank you Rich.

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Major Kent Scarbrough
5th Brigade
Swanson's 1st Division
Isgro's 1st Corp
Army of Northern Virginia

Love many, trust few, do harm to none.


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PostPosted: Thu Aug 21, 2025 6:00 pm 
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Location: Goldsboro North Carolina
spike them and move on

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COL. R.T Coyne
7th Brigade 4th Division" Coyne's Cavalry Rangers"
1st Corp Army of Northern Virginia


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PostPosted: Fri Aug 22, 2025 7:47 am 
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I won't play without the Artillery Capture Option on.
That being said I rarely fire captured guns once my opponent is further than 2-3 hexes away, casualties it causes are not worth the ammo loss.
Once that happens I may send a small high Fatigue unit to keep it for the VP's and spike it if it looks like he will recapture it.

If my opponent does not spike my guns he captures and I retake them I only recrew it to move it away so my opponent can't take it again.

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