Adding on to what Rich had to say is this:
1. It is best to put your guys in line and then move forward.
2. Move STACKS of units and not single units or as Rich says you will trigger the shots.
3. YOUR guys get to do the same in your opponent's player phase. What goes around comes around.
4. Use LOS to block out potential shots on your units. I am not saying use a Supply Wagon (those get hit too!) but instead put your front line in place and then move things around behind your lines.
5. Attacking - this is tough as you get hit as you advance AND initiate the melee (I am not 100 percent sure on this). You can get disrupted before you attack thus cancelling out some of your attackers.
6. Guns are very susceptible to this D Fire. As stated above keep a shield in front of them when they move so that they dont get hit.
7. Finally, this new form of combat is MUCH more realistic. No more running by a stack of units and watch as they doff their hats and say "Fine to have seen you mate!" Now they douse you with bullets and watch you disrupt if they get you to fail your check.
I highly suggest that folks play several solo games before they engage in games in the club. Opponents - please dont whine at me if you find things out that you didnt know and it would have changed your tactics. Do some homework before you take on an opponent. Get to know ALL of the options as well and how they relate to the games.
Maj Gen (Brev.) Bill Peters, AoA, CSA
Capt. Bill Peters, Morgan's Rifles, CCC
Archduke Wilhelm, Austrian CoA, NWC
Lt. Bill Peters, PzC Club
Lt. Bill Peters, Frontline Club, 4th Engineers (in honor of my brother, Chris Fuller who fought in 'Nam)
|