Colonial Campaigns Club (CCC)

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 Post subject: Five minute turns
PostPosted: Mon Jan 25, 2010 8:57 am 
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Joined: Tue May 22, 2001 6:38 pm
Posts: 1414
Location: Broken Arrow, OK, USA
Our games are set for five minutes apiece. During that time each side does stuff. My question is do you think your army is active all five minutes, or do the two sides split the time?


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PostPosted: Tue Jan 26, 2010 7:53 am 
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Joined: Wed May 23, 2001 11:37 am
Posts: 955
Location: TEXAS
Seems they must be inactive part of the time or they would be able to get off even more shots then they do now. :)


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PostPosted: Thu Jan 28, 2010 2:40 am 
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Joined: Tue May 22, 2001 8:49 pm
Posts: 734
Location: USA
All the movement, etc. is based on the units having 5 minutes of activity.


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