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I will keep a running commentary on how I am progressing with the updates in this thread. Here is the results of yesterday's progress:
Worked on the Campaign Eckmuhl update:
1. First, I went to the master fire values and noted one mistake and corrected it.
2. Next, I built a master Eckmuhl PDT file fire values/ranges WEC.pdf. For those of you that own Marengo through Eylau these titles have those files in the main game folder. The rest of the series games I worked on will also have those. I also plan on adding in a TEC.pdf file too. (Terrain Effects Chart)
3. I then updated the Austrianfirst.pdt file with the new values. From this I then copied over the other PDT file entries manually rather than use Ultra Edit as the listings did not all match up. Turns out that Eckmuhl has a couple of PDT files that are not used. Rather than leave them as is I added in the new entries. I will do another check just to be sure that they are not used. I kept the original files for safekeeping. One of them had additional weapons that were not in the Eckmuhl Weapon.dat file. One weapon was added to the Weapon.dat file - the French 18lb gun. I am not sure if its even used but it was in the PDT files so I had to add it in.
So the PDT files now are standard with not only the master PDT file values our Eylau team came up with but also with the game itself. As there are no company level scenarios in Eckmuhl I did not have to update any of those values.
Today I will work on the PDT files for Wagram. They DO contain company level scenarios so I will have to create two PDT WEC.PDF charts.
I also plan on creating WEC.PDF files for the games that do not have them. In this way I then can do a Movement Cost Comparison Test between the games. After that I can determine if a standardization project needs to be initiated. For the Eckmuhl and Wagram games they will remain standard within those two games. For the other games I will ensure that the costs are the same. I also plan on standardizing the STACKING limits throughout the game. Thus if its 1600 in the Marengo game but 1800 in Eckmuhl then it will drop to 1600.
Another project for Eckmuhl I hope to finish is what I call "The Bajan Austrian Project" - this will be where I take all of the large Austrian battalions and cut them in half. Any battalion OVER 1000 men will be depicted by two units. This will be for a CUSTOM set of scenarios and not for the standard scenarios as otherwise games in progress will be halted. Thus a battalion of 1200 men would become two units of 600 men. Warren Bajan was keen on this and in his version of the Dresden battle for Campaign Leipzig he used this format. As there are not a huge amount of units that would need this treatment I should not have a lot of work to do. The 1st and 2nd Korps in the Austrian army have these large units as well as a few others. The Grenzers often go over 1000 men.
For battalions that are under 1000 but over 900 I am wondering if I should do the same thing. Its mainly if you can stack a gun battery with an infantry unit. I will do some checking on this. The Austrian 8 gun batteries can use the Extended Line rule and thus breakdown into two components.
I also have to consider if I want to split up any huge French or French-Allied battalions. I seem to remember there only be a few of those. Its in the 1805-07 period where the large 9 company French battalions come into play.
I would love to give the entire game the Squadron Treatment but there just isn't time for that.
"The Bajan Austrian Project" will be for several custom made scenarios I develop for the game. Scenarios like Teugn-Hausen, "Hunt for Davout," the large campaign scenario and so on. I wont have a lot of time to spend on this so I have to keep the list low. Folks in the future can copy a scenario, remove the large battalions from the scenario and then change the OB file reference in the .scn file and then add in the "Half Battalions" back into the scenario on the map. I will be providing a list in the "Design" folder that lists the battalions affected.
Other new files for Eckmuhl will include (as of this writing):
1. OB Compendium - a list of all of the OBs in the game in the "Report" format that I can get by using Dominik's OB editor.
2. OB Guide - the guide that helps folks understand the unit lines in the .oob files.
3. I think I can put an Artwork PDF file together as I plan on updating the French Legere image to be correct as well as some of the Austrians. This based on the Wagram Mod I put out with the help of Warren and Philippe Devine. This will include updated Units.bmp and 3D artwork files. I hope to include the Wagram Mod into the Wagram update so that its always with the game and not a separate download that may eventually get lost. That mod corrected the uniform images of not only the French Legere image but also eliminated most of the duplicate usage of the same Austrian image.
As Eckmuhl and Wagram did not have the bulk of the bonus materials that the other titles received, and original artwork files are no longer around, I will do my best to populate the main and Design folders with materials to help it come up to speed with the rest of the games in the series.
Also included will be 10 min. versions of some of the scenarios. This project will be last on my list as I want to get two players to try out the Teugn-Hausen 10 min. scenario to see if its feasible. The campaign scenario would have 1.5x the amount of turns and be very long to play but for those that want to give it a go it also will be included. As in converting a 10 min. scenario to 15 min. format resulted in a piling up of reinforcement groups when we do the opposite it tends to spread them out. Thus if you have four groups arriving during an hour's time for the 10 min. format there will be two turns where no units arrive. This will result in no piling up at all for sure.
Ok - long post here ... I need to get the OB Reports generated so I can finish off the OB Compendium. I will post a sample later.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:
MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)
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